Right around the time I moved to Philly I had an interesting discussion with Storyville about Irrational Tempo.
In a nutshell its my little coined phrase to describe my theory about the way people really interpret tempo and time.
Case in point, if you count 1 - 2 - 3 - 4 1 - 2 - 3 - 4 to get an idea of a tempo then I've hypothesized that you are not really doing equal divisions between the counts, but rather what your mind interprets as equal divisions.
So in other words, the spaces between the beats are not equal.
This means then that what you are interpreting as a whole tempo for example
Mr. X's version of 95 bpm is truly the AVERAGE of those 4 beats equating to what Mr. X thinks 95 bpm is.
But seeing as how those spaces between the beats are not equal units then we are not truly hearing 95 bpm in this example. Rather we are hearing 95.XXXXX bpm. Seriously.
Now to make this apply to hip hop music and for that matter digital recording, a computer does not think like you and I think. If you tell it 95 bpm it will do EXACTLY 95 bpm or 95 bpm to the best possible outcome it can via its clocking sync.
However the computer is making 95 bpm in 4/4 time as equal units versus your not so equal units. Which means that its not quite getting your version of 95 bpm so in essence its rounding off the slop and the funk into a perfect 95 bpm. YUCK
But what about all those decimal points that you were using to get your feel? What happens when you get rid of them? Well you lose some groove, you lose some funk. And often in hip hop we WANT THE FUNK, GOTTA HAVE THE FUNK NOW!
So in hip hop we have several workarounds to avoid the stiff computer like tight quantized feel.
Some examples include:
Groove templates
Swing Quantize
Recording with Quantize off
Quantizing with low percentage
Not quantizing at all.
Offsetting our playing intentionally
Sound familiar? If not welcome to my world

If it does then follow along
Here's my crazy ass idea.
The next time you decide to make a drum beat (which I'm sure we all do) try setting the tempo with a decimal point after the whole number.
For example make your track at 91 bpm.
Do your usual thing with the drums etc...
Now change the tempo to 91.485 or 91.975 or 91.695.
You will hear some pretty significant changes in feel. As well this is going to change the way your system quantizes the midi you play in.
I know in Reaper you can literally see the differences in the size of the divisions of the grid changing when you mess around with those decimal points. It is quite a sight to see how far apart your kick and snare can drift when you mess around with the decimal points. Cool stuff!
Here's another little bit of Eureka btw.
These musicians we're sampling off these old recordings were playing to each other's timing, so several irrational tempos would all lock to each other and form a master average to get what they called tempo. But no click track, no metronome, just each other.
You can listen to several records that are all classified as say 72 bpm and they won't line up. No way. There's a clue in there that the 72 was a general REFERENCE but not an absolute.
In summation,
using the standard whole number tempo method is the way computers think and we have to implement a bunch of different work arounds to combat that
using the irrational tempo method is closer
but not exactly to the way humans interpret tempos and offers the opportunity to get much more natural grooves and swinging drums when we play to these irrational tempos without all the work arounds.
I have been doing this for the last year or so with Reaper and recall in the old MPC60 days that I used to see alot of 97.32 bpm and 94.5 bpm tracks but not so much anymore.
I really think that this theory applies ALSO to live musicians btw. I've noticed that drummers don't like these hard tempos that computer click tracks spit at them and would be much more comfortable with the irrational tempos. Yes I have worked with plenty of guys who can play to click tracks, but even a drummer with tight timing is not playing as absolute a tempo as a computer defines it to be.
This also applies to hip hop music because if you are playing to a click when you sequence drums (like playing pads on an MPC or a pad controller etc) then you are using that click to keep a general reference of time. So the irrational tempo applies at the beginning of the process as well as the middle and the end. Starting out at an irrational tempo is very eye opening because you can hear the differences in groove EARLY on in the process, even after you've moved onto bass and keys etc...
Final notes?
Next time you want to do a tempo, go one bpm below that and add a .950 or .975 to the tempo you enter.
So if you want 98 bpm do 97.950 there's a difference.
OR
If you want to speed up a beat but not by a whole lot, then add a .475 or a .675 to it.
So if you have 96 bpm then do 96.675 or 96.475 theres a difference.
Please go and try this out and let me know your findings



Peace
Illumination