Quote:
Originally Posted by
dirtbird
β‘οΈ
I honestly meant you no disrespect. I must have really hit a nerve with the others. May be a good idea to let the beta testers know that their action reflects on the developer as well.
As you mostly said, I would think you'd want every opinion you could get. Good and bad. It only helps you. I just think that the pricing/timing isnt ideal.
I dont expect you to change anything because of it, but i feel its worthwhile information. I hope you can understand my initial point for what it is.
I think this is a misunderstanding due to "non-optimal" communication from our side.
So far, we only informed our close circle of beta testers into our "business" model, and simply forgot to do the same for the public. We should have done this before.
Time to explain a few things:
First of all, keep in mind both Vlad, Herbert and myslef have "real jobs", as well as tons of weird hobbies. We really do this for our own egoistic nerd trip.
The regular model (Waves, NI, whatever) looks like this:
1. Conception, development and testing.
2. Massive ad campaign, usually based on some clever rhetoric trickery (this sometimes even happens before 1.).
3. Massive invests into copy protection.
The user gets:
1. A shipload of manipulative and reassuring advertisements leading him to the product.
2. A practically useless demo version.
3. For big bucks, user gets granted access to the only truly working version of the product.
This model is very expensive, but almost fool-proof. At least, it has been in the last 5 years. This is why these products cost 200$ in average. The price for printing a random number such as 1073 into an audience's head is
damn expensive and easily makes 50% of the final online retail-price.
Our model is different, we do the following:
1. Conception, development.
2. standard edition release.
The user gets:
1. A free, unrestricted plugin. In return, users help us nailing down bugs and concept issues, as well as spreading a lot natural word of mouth. These things usually cost tens of K$, but don't generate any expense in our case. Zero. In addition, in 2014, ppl are seriously getting tired of ads. Natural and sincere word of mouth is better. Much better.
2. If user likes the standard plugin (after unlimited evaluation time including free updates!), he has the option to buy a relatively cheap (relative to the model above), slightly improved version of the standard edition. This is meant to finance both the standard and "steroids" editions. In the current case, 30β¬ is not the price for a tilt-filter and an additional low-pass. It's practically the price for the availability of both editions. Since we don't need demos, we don't need expensive copy-protection either.
Yes, this is a slightly socialistic mechanism (I've heard musician are attracted by socialistic ideas

). But it's perfect for us and the user, in the sense that it maximizes happiness, communication, stability and PR, while still generating only very low expenses. A clear win-win if you ask me. That's essentially the "gentleman" concept.
Of course, it is important to explain the mechanism, and we plan to do it as soon we put the GE online.
Just for your info, slickEQ + slickEQ GE took us about 3-4 months to develop. Three developers. Pls ask around at linkedIn what three high end generalists with deep experience in C++ realtime programming, web programming, math, signal processing, audio, UI design, music psychology and audio plugin dev in particular cost on the free market, if you find any. We would have to sell at least 5000 units at 30β¬ just to recover the money we could have earned elsewhere with trivial work in a big IT corp. Beside Klanghelm, I don't know of any quality plugin company offering new products for less than 50$!
We're realistically expecting about 100-200 sales! This is purely meant to cover the regular expenses directly related to plugins (certificates, hosting) and maybe a few beers. The other 100K $ for each new plugin development are paid and advanced from OUR own pockets.
Maybe this explains the heat in previous comments? (beside the fact that it's currently crazy hot here in Germany)