Quote:
Originally Posted by
highvoltage
β‘οΈ
Only thing i instantly didn't like is the gain staging.
I love that there is an OD mode, but it starts way to heavy, and the Mic does not go far enough.
So there is a big gap of untapped input gain range between too subtle and too distorted, and needs an extra gain knob before, to fully exploit. I have no idea how the real console sounds, but the overdrive sounds much more digitalesque than what i would expect from an old desk. It does have that "metric halo" shine though.
So, the O/D and Mic have very different distortion characteristics. Even if you drive Mic much harder (e.g. with more gain in front of the plugin) it is never going to get to the backed-off O/D. The backed off O/D probably gets closer to Mic - but still I doubt they will ever really overlap.
The O/D mode was a result of noticing that high-level signals driven into the Mic Pre with low gain settings had a very, very different signature than low-level signals gained up to the same level (the Mic Pre with low level input and high gain was quite clean, whereas with high-level input and low gain it was much more distorted, and much more prone to clipping).
We talked to the last owner of the Console about that and he confirmed that indeed that's the way it behaved for him and that he utilized it as an effects processor (e.g. for guitar and for things like drums with high-output mics). He also confirmed that the O/D mode (suitably adjusted) sounded very similar to what he remembered from the console when he used it in that way.
We debated whether or not to drop the overall gain into the O/D process or not, but in the end decided that it was better for it to reflect the way it was used. So you may want to pull back the trim before switching to O/D and then bring the gain up until it hits point you are looking for.