Quote:
Originally Posted by
Yoozer
β‘οΈ
That's nice, but what does that have to do with drums and warming up stuff?
Sorry I thought I was clear. I dont know if you are familiar with additive or spectral synthesis but it goes like this, I wont go in depth because you can find load information about additive and spectral around if you google it.
Lets say you hear a nice warm drum in a 80s electo pop song, right ?
In theory :
Ok you follow these easy steps
1) You isolate the sound, thats simple you basically try to cut a sample not containing any other sound mixed. If you cant do that because the sound plays always on a mix , no worries you can take out additional sounds later while editing the partials.
2) You load the sample of the drum to Alchemy and you instruct it to resynthesize it.
3) Viola Alchemy has resynthesized the sample with additive or you could use additive and spectral if the drum contains noisy content as spetral can isolate the noisy content and resynthesize it itself and leave the rest of the content to additive, or you can use only spectral. There are many settings for this with Alchemy so it will need some playing around till you achieve the prefered result.
4) Now here you ask yourself the bellow question a) Do I keep the sound as it is or do I just want to keep that "warmth part" and change the rest. Its totally up to you. Basically you go inside the additive editor and play around the partials to see which are responsible for that "warmth" , you can then : a) edit the partials and come up with a new sound that retains the "warmth" of the sample b) Keep the "warmth" part , delete the rest and layer with another resynthesized sample, or additive sound from scratch, or graintable or other options offered by Alchemy which are too lengthy to describe.
In Practice :
I do the above alot with my Andromeda. What I do is that come up with some very basic sounds with my Andromeda, I dont go to alot of depth because the sound of Andromeda is abit hard to control but its dead easy to bring that "warmth" because of the fact that Andromeda is a pure analogue synth. Then I feed the samples of my Andromeda sounds to Alchemy, I find it 10 times easier to control the content of the sound via Additive than substracive. I want to boost some specific lower harmonics ? no problemo, go inside Alchemy raise that specific spartials that do the trick. Want to modulate the lower harmonic or higher in a specific way, not problem Alchemy offers unlimited modulation for its partials. That means that you can increase / decrease amount of amp volume, phase and pan as many times as you want through the passage of time like a real accoustic sound. So you could go from piano , to trance lead, to violin, and then to soundscape in just a press of note. Its extremely powerful stuff.
So I have both warmth and precise control of my sound this way.
Am I clear now? Sorry for the long post.