The No.1 Website for Pro Audio
LiquidSonics Reverberate 3
5 5 out of 5, based on 2 Reviews

Powerful, extremely flexible convolution reverb that thinks it's algorithmic!


5th October 2021

LiquidSonics Reverberate 3 by Sound-Guy

  • Sound Quality 5.0 out of 5
  • Ease of use 5.0 out of 5
  • Features 5.0 out of 5
  • Bang for buck 5.0 out of 5
  • Overall: 5
LiquidSonics Reverberate 3

Reverberate 3.2 by LiquidSonics

I’ve used LiquidSonics Reverberate (both versions 2 and 3) for years and have always been impressed with the sound and features. The fine Bricasti M7 emulations that became available with Reverberate 2 sold me, and the extremely comprehensive controls were a tweaker's dream, but rather complex to use. Updating to version 3 provided a significant improvement in usability with all the tweaking power (actually more) and a larger set of rooms and spaces available. LiquidSonics have just released a minor update that adds some very useful functionality.


Basic Reverberation/Shape controls with IR Waveform display in the lower panel.

The Basics
Reverberate 3 (R3) is a convolution reverb plug-in that expands on the traditional approach with what LiquidSonics term Modulated True-Stereo Convolution Reverberation using their Fusion-IR technology. This adds editing and modulation tools that can provide reverberation that is far more dynamic and realistic than static convolution. Fusion-IRs contain separately sampled early and late reverb components that enable balancing these components independently, just as you can on an algorithmic hardware reverb (think Lexicon). In addition to the included impulse response functions you can load your own files or third party files, even non-Fusion-IRs, and tweak them in ways beyond the ability of most convolution reverbs. And R3 provides the ability to work with two reverb FX at the same time, combining them in various ways (note the Reverb 1 and Reverb 2 tabs above the waveform plot). In short, R3 is a very capable, very flexible, excellent sounding convolution reverb processor.


New Contour control in the upper panel enables varying decay times in three frequency bands from 0.25x to 1.75x of their
original length – this screen shot also shows the Master EQ plot in the lower panel.

What’s Newest?
If you are not yet using version 3, and are comfortable with version 2, now might be the time to check out the improvements in version 3 and what the newest mini update (version 3.2) adds. If you have version 3.0 or 3.1, you should immediately check out 3.2 which adds the new Contours tab as seen in the screen view above. It is a free update for any version 3 owner.

The GUI is laid out with the usual top functions to select presets and banks, adjust settings and turn on a tool-tips mode and pull up the online user manual (if you are online). Then there are three upper zone tabs to select Reverberation, Effects and Mix pages, and each of these in turn displays a number of tabs for specific controls such as Shape, Contour (new in 3.2), ADSHR (previously called Envelope), Split Mode, and SIM-TS (or Fusion-IR depending on the signal routing) as can be seen in the screen-shot above for the Reverberation page. The Effects page presents Equalisation, Delay and Chorus controls while Mix lets you blend/pan the two different reverbs. At the middle right is a control to select signal routing, a Level control (for Reverb 1 or 2, as selected), and overall Dry/Wet control.

Below this section is a “visualisation” zone that can show waveforms, a master equalisation curve, routing or metering, selected by tabs at the very bottom of the main panel. And there is a file and preset manager that can be opened below the “visualisation” area to load and save presets.


The ADSHR envelope controls in the top section with a signal routing diagram in the visualisation zone

This all yields an astounding range of control, and while it may seem complex (OK, it is!), the layout is logical and relatively easy to learn. The included presets will often do the job with little or no tweaking, and you need only view control panels you want for fine tuning. But you can also tweak any preset to the extreme if you wish. And there are many excellent presets which include rooms, halls, chambers, plates and springs. You can also use third party impulse response functions or 'roll your own' if you are really into original effects.


The Split Modulation controls with metering shown in the lower panel.

Some Considerations
R3 uses impulse response functions that basically are as long as the reverberation time of the sample, and can be 24 bit or 32 bit wav, aif, flac, or fir formats at samples rates of 44.1 kHz to 96 kHz. The basic included impulse response files are about 500 MB and you can also download the Bricasti M7 files (free) on the LiquidSonics site, as well as some other freebies, like the “classic” the FS-1 Set and the new Heritage Series. Since some of these are available only at 96 kHz sample rates, you can end up with quite a few GB of impulse response files. Best to locate all the impulse response functions on a separate sample drive – you can do this during installation with one of the first set-up windows.


The Effects controls with Equalisation selected and the corresponding EQ graph in the visualisation zone.

Tech Data
Reverberate is available in 64 bit VST2.4, VST3, AU and AAX formats for Windows (Windows 7 or above) and Mac OS X 10.9 or above. Requires about 500 MB of disk space for the base installation and additional disk space for added Fusion-IRs (which can on a separate drive). This software uses the iLok/Pace activation system and operates with iLok 2 or 3 USB dongles, iLok Machine activation or iLok Cloud. Since the iLok system is often updated, be sure to check iLok.com and download the newest version before trying to use R3. And be sure to be online when you first open R3 in a DAW because you will get an activation screen that needs to connect to iLok. Enter your activation code and then go to your iLok account to select the activation mode you want. Both Cloud and Machine activation are free, but Cloud requires being actively online whenever you first start using an instance of R3 in a project.

In my test system (PC Audio Labs Rok Box PC with Windows 7, 64 Bit, 4-Core Intel i7-4770K, 3.5 GHz, and 16 GB RAM) at zero latency Reverberate 3.2 used from as little as 0.04% to about 0.6% CPU resource depending on settings and impulse formats. Latency can be selected in seven steps from 128 samples up to 8,192 samples – 8,192 samples reduced CPU use to about 0.25% maximum in my system, so if you are hurting for CPU power and can accept a latency delay, you have this option.

The program when installed and running uses about 160 MB of RAM, but of course the impulse sample files need disk space. The basic files included need about 500 MB, but I was surprised to find my R3 impulse file folder had 25 GB of sample files since I’ve added files over the years!

Conclusion
A very powerful, extremely flexible convolution reverberation processor that delivers pristine effects and enables comprehensive control over about any aspect of reverberation.

Pros
Excellent “3D“ sound quality, as expected from LiquidSonics, providing sonically believable environments (although you also can push some settings to obtain otherworldly effects).

Extremely flexible with excellent emulations of a wide range of environments and reverb types.

Free downloads at LiquidSonics include some very good Bricasti M7 reverb FX and additional impulse response files.

Very clean GUI with logical access for control of the advanced functions.

New Contour control in 3.2 enables shaping of “tone over time”, allowing you to adjust reverb times in three frequency bands, from 0.25x – 1.75x of their original length without introducing artefacts.

Extensive real-time control available using MIDI automation – and I found all parameters I changed “on the fly” resulted in smooth changes to the reverb effects.

Priced very attractively for new users and free to 3.0/3.1/3.2 owners.

Cons
I’ll let you know when I can think of one . . .

https://www.liquidsonics.com/software/reverberate-3/

Attached Thumbnails
LiquidSonics Reverberate 3-r3-1.png   LiquidSonics Reverberate 3-r3-2.png   LiquidSonics Reverberate 3-r3-3.png   LiquidSonics Reverberate 3-r3-4.png   LiquidSonics Reverberate 3-r3-8.png  

Last edited by Sound-Guy; 5th October 2021 at 04:01 PM..

  • 4
22nd July 2022

LiquidSonics Reverberate 3 by Sound-Guy

  • Sound Quality 5.0 out of 5
  • Ease of use 5.0 out of 5
  • Features 5.0 out of 5
  • Bang for buck 5.0 out of 5
  • Overall: 5
LiquidSonics Reverberate 3

Reverberate 3.3 by LiquidSonics

LiquidSonics is upping the ante on all its excellent reverbs, and now Reverberate gains the very useful ducking function that has recently seen action in Lustrous Plates, Cinematic Rooms, and Seventh Heaven. If you haven’t caught up on what this can do for you, read on. I’ll keep it short since you can read up on Reverberate 3’s features in the previous review above (and check out the website linked below).
.
.


. . . . . LiquidSonics Reverberate 3-rev-3-top.png

The Basics
Reverberate 3 is a comprehensive reverb plug-in that uses LiquidSonics’ Modulated True-Stereo Convolution Reverberation and their Fusion-IR technology. R3 is a very powerful convolution reverb that can use the supplied impulse responses or any you have from other sources including “rolling your own”. And it has a “surprise” impulse response synthesis mode I’ll describe later. It has two separate (but interactive, if you wish) convolution engines and the new ducking feature is implemented differently than LiquidSonics have provided in their other reverbs lately – so let’s take a look.

What’s New?
Reverberate 3.3 (R3) includes an additional Effects tab that provides ducking at the end of the processing chains for Reverb 1, Reverb 2 and the Master so that any chorusing or delays incorporated into a patch will also benefit from the ducker. Note that each of these duckers (compressors with gain reduction controlled by the main input signal to R3) has separate controls so that if you wish to duck Reverb 1 at a different level or different rate than Reverb 2, you can easily do so.

As with Lustrous Plates, Cinematic Rooms and Seventh Heaven, the ducking acts only on the reverb signal, not the input or dry signal. I have found this works beautifully when you want heavy or long reverberation during pauses in music or vocals, but find the reverb is otherwise masking the original sound.

Another very beneficial use of selective ducking is to not duck early reflections. Leaving early reflections at their normal level does not compromise clarity like long reverbs can do, and it provides an aural sense of the space being modelled. In the other LiquidSonics reverbs with ducking there is a simple choice between ducking only the long term reverb or ducking the full wet signal (including early reflections). R3 goes one (or two or more) better since you can even select to duck early reflections at, say a slight reduction, while dropping the long reverb significantly, and at the same time even duck the full wet signal at a different level or rate.

The Early Show
Many impulse response functions (IRF) have both the early reflections (ER) and long term reverb (LTR) mixed together and there are ways to try separating these components, usually by setting a maximum time for the ER and then using the remaining waveform for the long term reverberation. This approach will not result in a truly correct separation since the true ER and LTR overlap. If you have separate IRFs for ER and LTR, you can use the ER in Reverb 1 and the LTR in Reverb 2, and you’re set to go. If you don’t, R3 comes to the rescue with the ability to synthesize early reflections using additional topologies available by selecting them in the Settings menu. In fact there are two additional topologies available for selection: Early Reflections Synthesis and Late Reverb Synthesis. So in addition to using IRFs, you can synthesize waveforms for a wide range of environments. While this is not a new capability in R3, it now can be used with selective ducking for optimal clarity with any pair of ER and LTR.

The image below shows this advanced topology mode being used for Reverb 1 to create an early reflection, with an impulse response for a Chamber using a Ray Depth of 2 (there are a number of settings available that I won’t detail here, that provide a range of “environments” – see the user manual, and play around with them!).

. . . . . LiquidSonics Reverberate 3-synth-early-1.png
. . . . . Early Reflection synthesis used to create the waveform shown in the IR Waveform panel

The Ducker can be left off for the ER processing, as shown below, to add a sense of spatial environment to the effect.

. . . . . LiquidSonics Reverberate 3-synth-early-2-no-duck.png
. . . . . Reverb 1 Ducker deactivated for early reflections so they help provide a sense of the modelled environment.

The next screen shot below shows Reverb 2, a long reverberation with a tail out beyond 8 seconds. You have extensive control over both Reverb 1 and 2 which can help blend them into about any environment you want, including some unrealistic ones if you choose. If you don’t use ducking, both of these reverb components will combine at the levels and timing you choose using the Reverberation and Mix settings. As noted, the most natural results are when early reflections are left unmodified since these help create the sense of the environment being modelled. However, ducking can also be used for special effects when Reverb 1 and Reverb 2 are any two types of reverberation.

. . . . . LiquidSonics Reverberate 3-long-rev-2-w-duck.png
. . . . . The new Ducker operating on Reverb 2 – note the very long reverb time (a cathedral sample).

Tech Data
Reverberate is available in 64 bit VST2.4, VST3, AU and AAX formats for Windows (Windows 7 or above) and Mac OS X 10.9 or above. This release natively supports Intel and Apple Silicon Macs. Requires about 500 MB of disk space for the base installation and additional disk space for added Fusion-IRs (which can on a separate drive). This software uses the iLok/Pace activation system and operates with iLok 2 or 3 USB dongles, iLok Machine activation or iLok Cloud. Since the iLok system is often updated, be sure to check iLok.com and download the newest version before trying to use R3 (iLok License Manager v5.4 or later). And be sure to be online when you first open R3 in a DAW because you will get an activation screen that needs to connect to iLok. Enter your activation code and then go to your iLok account to select the activation mode you want. Both Cloud and Machine activation are free, but Cloud requires being actively online whenever you first start using an instance of Reverberate 3.3 in a project.

In my test system (PC Audio Labs Rok Box PC with Windows 7, 64 Bit, 4-Core Intel i7-4770K, 3.5 GHz, and 16 GB RAM) at zero latency Reverberate 3.2 used from as little as 0.04% to about 0.6% CPU resource depending on settings and impulse formats. Latency can be selected in seven steps from 128 samples up to 8,192 samples – so if you are hurting for CPU power and can accept a latency delay, you have this option.

Conclusion
A very powerful, extremely flexible convolution reverberation processor gains another very useful trick. Reverberate 3.3 is a convolution reverb fan(atic)’s dream machine that enables comprehensive control over about any aspect of reverberation and delivers pristine effects.

Pros
Excellent “3D“ sound quality, as expected from LiquidSonics, providing sonically believable environments . . . or unbelievable ones.

New Ducker is comprehensive and very effective.

Very clean GUI is easy to learn and use.

Extensive real-time control available using MIDI automation.

Very fair price for new users, and free to owners of versions 3.0, 3.1 and 3.2.

Cons
Nothing – really.

https://www.liquidsonics.com/software/reverberate-3/

Attached Thumbnails
LiquidSonics Reverberate 3-rev-3-top.png   LiquidSonics Reverberate 3-synth-early-1.png   LiquidSonics Reverberate 3-synth-early-2-no-duck.png   LiquidSonics Reverberate 3-long-rev-2-w-duck.png  
  • 1