Quote:
Originally Posted by
telluride
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Are these new M7 ir's or the ones done by Samplicity?
No, all done using LiquidSonics gear. It wasn't just a fire and forget capture experience that I could outsource, this took a lot of experimenting to work out just how this approach needed to be done, and hours of automated captures to do it (hmmm where was the Exponential Audio M7 control plugin when I needed it

). For those interested, it's made using an AES-EUB digital path into a Motu 896mk3 at 96 kHz (and then downsampled to 44 kHz for the lower rate set).
Quote:
Originally Posted by
kdm
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It appears there are no Fusion/M7 presets or IRs with the main download - correct?
Correct. I didn't want to make the main download much larger so people have the option of only downloading the really large bits they want.
Quote:
Originally Posted by
kdm
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Matt, just a future request, if possible don't require a system restart as part of a plugin install. For those of us with large sample libraries
loaded in VEPro on hosts, restarts can mean 30-45 minutes of waiting for reloads (after waiting 2 hours for a download).
Noted, but I think this is necessary to get Windows to notice the path for some external DLLs that are installed.
Quote:
Originally Posted by
kdm
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Also, I haven't compared to v1, but is cpu usage lower now in v2? It doesn't seem to be registering as much of a bump (seems less than Flux Verb now - used to be a little more).
Will Fusion require more cpu usage, or similar?
The regular convolution engine is unchanged. The Fusion-IR engine is heavier (more memory and CPU needed) but a lot of work has been done to ensure that the 8x processing load over regular true stereo convolution doesn't impose an 8x overhead. Overall, I'm pretty happy with the way it runs on a reasonably modern CPU.
Quote:
Originally Posted by
kptainfilou
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50 euros for the upgrade? No thank you.
Quote:
Originally Posted by
Twrogstudio
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I'd pay more than 50 for the new Bricasti IR's alone!
Quote:
Originally Posted by
meloco_go
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So I got the new M7 library downloaded, sounds quite different from Samplecity's variant -- a lot warmer and much less ringy. Seems like it blends better with the source. Quite pleased.

Precisely my intention.
Quote:
Originally Posted by
JEL
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I guess what I'm asking is; is "Reverberate2" a more 'artistic' or 'random' modulation of the incoming signal, or does it try to make the reverb behave in certain ways depending on the incoming signal?
For example; will low volume signals vs high volume signals tend to get their own (IE more or less deterministic) kind of reverb treatment, or will they both be affected in completely random ways (IE input-signal is basically irrelevant)?
It's random, it doesn't select IRs based on the input frequency/volume etc. The point is to randomly walk across the set of IRs quite slowly to capture that evolving sound. Maybe some reverbs do have dynamics in them, but this won't capture it.
Quote:
Originally Posted by
joespi90
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re the download speeds. Using a download manager ( igetter in my case), i'm getting huge improvement in the estimated time. 3 hrs instead of 12 hours for the 44k bricasti lib.
That's called an arms race. The mirrors will be up in a few hours, backed by Amazon, so if we can bring that down...
Quote:
Originally Posted by
Sonic_Beast
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Would be great if some additional slots for other I.R were introduced. As is, it is absolutely awesome for purely reverb duties but I'd like to load up some speakers I.R, preamps I.R before or after reverbs without loading up another instance of reverberate etc, etc
If one reverb followed by one processing (e.g. cabinet) IR is OK, there is a topology control that lets you pass the IRs in series rather than in parallel. I see the logic for adding extra containers, some people have asked it go entirely modular, and others say it's too complex already. One of those tricky balancing acts.
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Originally Posted by
Robert Randolph
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Is it possible for users to create their own FIRs? If so, how?
Yes, or more precisely, yes in future. I'll be making the file format public but it will require a bit of a nerd to use it so I'll probably work with a few keen individuals first before taking it to the wider audience. Also, a tool will really be needed to make it simple for people that don't like the idea of diving into Octave/Matlab/Python. BUT beware any reverb you want to capture needs to be on an extremely low noise path or it's going to grab all the muck and dirt in a pretty obvious way (maybe some people like the sound of a noisy DAC, but I don't that much so have worked hard to keep these IRs really clean). We usually do swept sine to keep the noise in an IR sampling process under control, but Fusion-IR is incompatible with that, so we can't fake super clean IRs out of noisy old classics with this. Maybe some will see that as a good thing though.
Quote:
Originally Posted by
Robert Randolph
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Are more coming form Liquidsonics?
Pretty likely in future, so now is the time for ideas.