Quote:
Originally Posted by
infiniteposse
β‘οΈ
Is there a particular way you set it up (mode) to get the best results for the shelving? Do you have presets saved that help you move faster when using it? I've owned it for years and use it here and there, but the complexity often makes me hesitant to use it. I need to develop better workflow with it.
I feel you, in my initial years of using Equilibrium I fell into similar haunts - it was hard not to reach for intense FIR settings in render mode because well, more processing/CPU? That means itβs GOT to sound better right?!? Nope, and especially not if youβre just looking for a clean cut / removal of frequencies.
For most tracking and mixing (and especially if youβre just high passing) IIR is plenty (it states this directly in the manual). If Iβm low passing or messing with the highs Digital Compensation + can sound better (use your ears and turn up the compensation slowly until you donβt hear a difference [Dave says this in the manual], and youβll only need to reach for this for tracks where you need a bit more edge).
For mastering, see this post (
Equilibrium Window Settings)
From Dave himself:
There are no de-facto best settings for mastering. As a rule, I'd probably stick it in FIR mode with a Kaiser window (with the tuning at 0.5, which I set as default deliberately), with an IR length of 65536, in Free Phase mode, and maybe some padding if I was doing anything crazy. If your mastering is gentle, then these settings should be sane enough, and it'll be diminishing returns increasing from here.
Also, I would suggest using minimum phase for low frequency stuff and linear phase for mid and highs, which is achieved with Free Phase by having the control handles start at the bottom of the screen and end up in the middle.
If you have something a bit nasty to deal with, using higher settings should make your plight that little easier. The deal is that you can buy your way out of problems by spending CPU, and if you've usedΒ EQuilibriumΒ for a while, you'll know what I'm talking about.
Specific answers:
FIR vs IIR - FIR allows you to dial-in the phase response, and give you a lot more control generally. For mastering, /try/ IIR, but 9 times out of 10 you'll likely end up FIR just because it gives you more to play with.
Phase - for mastering, start in Free. If you find you always prefer the sound with the bands in the middle, just use Linear. If you prefer the bands at the bottom, just use Analogue. If you prefer bands all over the place, stay in Free! (=me)
Window Shape - Kaiser all the way. Seriously, that guy did some very clever maths. Use it! It's parametric so you can play with it and get a feel for what it does. So, the window shape trades off between tightness in the time domain+ smoothness in the frequency domain vs slow decays in the time domain+sharp edges in the frequency domain. If you're notching something, you need the latter. If you're mastering, you most likely want the former. As you sweep the parameter around, you trade from one to the other. The other shapes do the same thing - they give you a specific balance between tight time-domain response and definition in the frequency domain. For high IR lengths, this stuff is all pretty subtle, so test it with a short IR. I included the full set of common window shapes, because it was easy, nice to be able to explore, and I suspected someone would ask at some point.
Padding - quite a fun trick this one. When it designs the filter, it will use a "virtual" IR length of padding * ir length (so, with padding x4 it'll design an impulse response four times as long). This dramatically reduces the (this is already too technical, I'm going to smudge language a bit) 'wrap-around' of the impulse response, because it gets unpacked into a bigger box. Then we take the part where all the action is, window /that/, and use that as the IR. So, you trade off spending CPU for computing the IR (which is every time you adjust the EQ) in exchange for a more accurate calculation of the IR.