Quote:
Originally Posted by
phas3d
โก๏ธ
@Myrok
Apart from the tedious midi mapping you seem to forget that there are only 16 midi channels available. Nowadays that's 1/4 of the tracks used in a mixing session.
If by tedious you mean 5-10 minutes, one time.. sure.. not exactly what I would call tedious if it can save me $1,000.
Yup there are only 16 channels, but becasue there are 128 CC messages within each channel you can easily split it between 0-64 and 65-127.
Which is exactly what the console 1 does, I suspect... if you look at the row of channel selectors, you have 1-16, and then a "secondary" 1-16, which gives you to 32... does the console 1 offer more than 32 channels? If not, it woud be my guess that is exactly how the console 1 talks to the plugin, but I could be wrong, there is more than 1 way to skin the cat.
Anyway, if you wanted to expand to 32 channels, all you would have to do is map out the secondary CC's to an identical version of the channel strip, and save the channel strip as "Console 1 Secondary Channels" or something similar. So now when you drop the secondary version of the saved channel strip, you will have an entirely different set of values controlling it, which opens you up to 16 more channels.
Depending on how many CC messages you have to send, I suspect it would be between 30-50 depending on what plugins or channel strip you decide to use, you could even do a third teir that could expand you to 48 channels.
It would really only take a half hour to an hour to set up all three teirs, you only have to program each tier once and the settings are saved with your channel strip. If that's really too tedious for you, then by all means go drop a grand on a proprietary controller and be happy with it, but don't be surprised when people laugh at how ludicrously overpriced it seems.