Quote:
Originally Posted by
Presocratic
β‘οΈ
Are you able to share to what extent the inner Rocket fuel is faithful to the 1176? Or is it a hybrid of many different hardware design ideas?
We don't really do circuit emulation, per se...it's more like treating it as a black box and looking at the exterior characteristics - how fast can it respond? what features does it have? What do the distortion characteristics look like? So, I guess you could call it device modeling in a way, but it's from the outside looking at it from a distance for a first draft. After that, it's just a lot of hard work and listening...pretty much everything is hand-tuned "by ear" until it's the way we want it.
I don't know how typical that is for other developers, but it's worked for us so far...

It's not rocket science, it's just hard work and careful listening.
If I had the gear and the time and the mad rocket-science skillz to do it the way UA does it, except native...dunno, I might do it that way. Then again, I might keep doing it my way, only faster and better.
As an example that doesn't get as much love from the outside world as The Rocket (but WE love it, yesss, Preciousss, we doessss...), that demonstrates how we roll, Major Tom was developed almost entirely from a description of how the variable attack and release worked on a particular hardware unit. I had a few points on a curve and literally played around with curve fitting in Excel for hours to get a starting point for the formulas that describe those points, then started tweaking internal parameters by ear once I had a working prototype. I thought it turned out pretty darned well, although it got left in the shade by The Rocket when it came out. Bombardier and 1973 are much the same way...take an idea, look at it from the outside and see what the essential features are, then make it as good as we can, while making it our own at the same time.
Thanks for asking...