Quote:
Originally Posted by
sin night
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Sometimes I sample my analog synths and then I mangle the recordings with a sampler. My goal is not to make a "sampled version" of the original synth, but to make something different, both from an analog synth and a VA/plugin.
For example, sometimes I filter/saturate/distort while recording, then I apply additional processing inside the sampler. These samples are different from the usual basic waveforms.
The downside is I don't do this often because it takes time (which I don't really have).
Of course that's not the only way to use a sampler, for example they can also be used in a more "conservative" way to "emulate" an instrument (with limitations / different results - I'm not keen on "replacing" analog synths with samplers)... but when used in a creative way, samplers can offer something different both from real analog and virtual analog synths...
Just my opinion, of course.
Thank you for "getting it."
I agree that sampling synths (or sampling anything) can be a major time suck. That's why I had stopped doing it for the most part around the time Redmatica released Autosampler V2, which would have made my life SO much easier if I had used it during the preceding 10 years.
But it's so easy now to have Logic's Autosampler chew through a MIDI keyboard sampling session and output an EXS instrument containing multiple velocity layers with round robin samples per note that are all perfectly-looped.
Yes, if I am sampling every third half step for ten seconds and doing that four times per note with up to four layers per instrument, that can take quite a while:
4 layers/instrument x 5 octaves/layer x 4 notes/octave x 4 samples/note x 10 seconds/sample x 1 min/60 seconds = 53 minutes/instrument
That's something you want to get right the first time around.
Of course, not every patch will have four layers and I will most likely record only two round robin samples per note (which should be plenty to capture the subtle variations in pitch and tone).
A 2-layer patch of this sort would take 13 minutes, which is much more reasonable:
2 layers/patch x 5 octaves/layer x 4 notes/octave x 2 samples/note x 10 seconds/sample x 1 min/60 seconds = 13 minutes/instrument
But I don't have to babysit it. I can work on lyrics or anything else while Autosampler is doing its thing.
Also, I'm not a (complete) idiot. I plan to buy three Behringer synths to start with:
- Pro 800
- Proton
- Syncussion
I plan to keep the Pro 800 no matter what because it sounds good for the money and, most importantly, it has patch storage.
The Proton looks like a very versatile monosynth from which I should be able to coax some interesting sounds.
And I have always wanted a Syncussion because I think it sounds bitchin'. I should be able to get a lot of good drum loops and samples out it. The drum loops in particular will be fun to layer with my regular programmed drum parts.
So there is no great risk in what I am doing. Like I said, I have other analog synths that I can play in real time. But even here I usually overdub any knob movements into Cubase. I focus on my playing / touch response because that's where all the emotion is. It's not twiddling knobs (unless you're Billie Currie of Ultravox performing one of his amazing Arp Odessey solos).