Quote:
Originally Posted by
xanax
β‘οΈ
This to me seems kinda backwards and missing the point of analog hardware. Deep sampling analog synths just flattens them into a static snapshot. You're freezing something alive into something dead. Spending $2,000 and weeks of time to create something you already have, but less flexible, doesnβt add much value unless youβre specifically chasing analog quirks. And most of those quirks get lost in the sampling process. Also, turning analog monos into a poly sampler may sound cool, but true analog polyphony is not just a stack of samples: itβs about voice interaction, phase relationships, drift, filter movement per voice, etc.
If you were into semi-modular sound design, a Behringer tower of power could be fun. But if you're not really into patching and modulation, this setup feels like a ton of effort just to build a less capable version of the VSTs you already use. Why not just get a great mono/poly and actually play it?
Even today, people don't understand the power of sampling. Listen to Depeche Mode's Black Celebration, Music For The Masses, and Violator albums for a master class in what's possible.
It's not just about sampling a single "static" synth sound and using it unmodified. Rather, it's about creating sounds that are not possible on any single synth, at least not clones of classic synths which lack velocity sensitivity.
Let's say I adjust the filter resonance and cutoff amounts (in opposite directions,) filter envelope decay, the PWM amount, and any number of other synth parameters per "velocity" layer in the sampled instrument I create. I also bring in the CAT, for instance, while lowering the level of the K-2, for example, in each of the four layers I autosample. I specify four round robin samples per note per layer so each note in the final instrument is slightly different when played back. The sampling and looping (including recording round robin samples) is done automatically, thus reducing the time to create such instruments exponentially.
But it doesn't stop there. I then layer the sampled sounds with, for instance, percussive hits and textures (as my own version of "LA Synthesis") and perhaps other synthesis technologies in HALion (VA, FM, Granular, Spectral, etc.) while further processing the composite sound through HALion's filters and FX.
Could I do something similar in Omnisphere? Yeah, sort of. But none of its sampled synth waveforms are as detailed as the multisamples I will be creating, i.e., do not include multiple velocity layers of round robin samples where each layer has been tweaked subtly in creative and interesting ways. And Omnisphere doesn't include as many sampled attack transients of other instruments and textures as you might think. Also, Omnisphere's FM and Granular synthesis is not as advanced as what's available in HALion.
Could I at least create dynamic analog synth patches that respond to velocity in expressive ways (which I can store and recall) on something like the Sequential Pro 3? Yes, of course. But I couldn't play back layered sounds without buying another Pro 3 (or something similar) and I couldn't use the sounds polyphonically.
FYI, I have been sampling synthesizers and other instruments and creating composite sounds in the manner I describe above for nearly 40 years, although much less so in the past 15 years or so as I got more heavily into pure synthesis. But standard analog and hybrid synthesis (including wavetable synths like the Microwave/M) is becoming increasingly boring, while most pure digital stuff sounds like garbage. I'm telling you sampling is where it's at, but not the dumb "sampling" (i.e., theft) that passes for creativity in the Hip Hop world.
I realize sampling isn't fashionable now because people can't see past anything that isn't a mindless software emulation of a 40-year-old analog synth (usually with all the limitations of the original synth, which is silly). While depressing, that failure of imagination opens up opportunities for people to try something different.