Quote:
Originally Posted by
TonyFM
β‘οΈ
what are the changes you need to make to the default drum rack so they are the same when sliced as the original? i know turning lpf or hpf off was one of them in drum racks.
On the newer versions, uncheck keep warped timing when slicing, make sure it's on one shot, make sure fade in is zero, make sure there's no macros controlling the attack, 0 velocity to volume (optional, but you'll have to re level it after otherwise, there's probably a perfect amount to set it too), volume at 0 gain.
You can go back and switch these all around later, but so far this seemed to be the best way to get 1:1 results.
You can do most of that via a slicing template.
in this instance, it's possible to have a chain on a live drum machine with some bus processing, turn off bus, resample, slice and drag the effects over and get the exact same results having bounced the individual drum hits out on "a strip" each every 1/2 note (so it doesn't need to confuse things with transient detection), depending on randomness etc.
I've noticed more bugs, like sometimes the 1st drum hit won't null and the remainder is quite a chunk of sound, making it bounce the 1st hit twice fixes the issue, always good to check these things. Also, noticed things that are meant to be triggered from transport being out by a good few samples.
Quote:
Originally Posted by
coolout
β‘οΈ
I use Studio One v2 everyday. I tried everything. S1 was the closest modern DAW to my beloved Acid Pro and easiest workflow for me.
I strongly dislike the v3 GUI, so i've stayed on v2.
I haven't noticed any difference lol