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Arturia Pigments 5
5 5 out of 5, based on 2 Reviews

My favourite desert island virtual-synth gets better than ever.


23rd January 2024

Arturia Pigments 6 by Sound-Guy

  • Sound Quality 5.0 out of 5
  • Ease of use 5.0 out of 5
  • Features 5.0 out of 5
  • Bang for buck 5.0 out of 5
  • Overall: 5
Arturia Pigments 5

Pigments 5 from Arturia
It’s a new year and Arturia have brought all current Pigments owners a New Year’s present – Pigments 5 has several new features, new factory presets, more wavetables and samples, and some under-the-bonnet improvements. And as they have done for the last four updates it’s free to current owners, and not just for a limited time, and it’s half price for new buyers until February 12, 2024.
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What Have We Got?
As previous versions, Pigments 5 (Pigments going forward) is a software synthesizer with three sound generators, two that can be selected from four possible types: a sample player, virtual analogue subtractive engine, wavetable synth, harmonic sound generator, and a third is the utility engine that provides a single virtual analogue oscillator along with two sample-based “Noise” sources that provide far more than common noise. There is a comprehensive set of filters (11 different types) with very flexible routing and a large set of FX processors (18 different FX) that can be assigned to two buses and routed in various series/parallel modes. And as if this were not enough, there is a Sequencer/Arpeggiator that even enables polyrhythmic sequences and includes a MIDI output so that patterns generated by the Sequencer/Arppegiator can be sent to play on any other virtual instrument.

Pigments 5 keeps the same basic design as versions 3 and 4 (see previous reviews on Gearspace at Arturia Pigments 4 ) and has a similar look to the previous version although the dark mode now displays reversed key tones (light sharps/flats with dark naturals) which I like. As with previous versions you can view the Play window, Synth window, the FX window and Sequencer/Arpeggiator windows in the upper section, as well as viewing either the Keyboard, Envelopes, LFO, Functions, Random Control and the Combinate window in the lower section of the GUI. As before, there is a lot to view and control, more than ever. But Pigments is still logical in use even if it is very complex!

New in Play



The Play view has been updated but includes the same set of controls as before that enable quick adjustments of key parameters. New is an audio spectrum display that replaces the real-time modulation animation visualizer of Pigments 4 – losing the animation visualizer in the Play view is no loss since there is still the more functional Modulation Overview window in the Synth view that shows the modulation activity for each source and provides a fast way to assign any modulation source to any parameter control. Every control in the Play View has a counterpart in the Synth View, so if you change one and switch views, you will then see that change on the other. The Play view is aimed at performance control rather than deep detailed control of all possible parameters.

Synths Galore



The Synth Panel view shows the excellent modulation routing panel in the lower portion, and above that two flexible sound engines that can each use one of the four types indicated earlier, and the Utility engine that combines two sample-based noise sources with a virtual analogue oscillator. And, big news for version 5, the Utility engine now has an additional source selection, Audio! This input allows you to add an external sound source, such as another synth or sampler, to the other Pigments sounds. I’ll discuss this later – it is very nice! There is still, of course, all the flexibility of routing sounds through filters and FX, cross-modulating one engine by the other and modulating about any control with one or more of the two dozen modulation sources.

More Filter Fun
The filter section has two independent filter modules allowing two filter types to be available at once, from a selection of 11 types. Sound from each synth engine can be mixed to each of the filters at any relative level.



The FX section has been updated with a switch now allowing the AUX FX send to be routed pre or post the insert effects. This further expands sonic capabilities.

Sequential Events
The built-in Sequencer has had an update that adds a new full sequence lock control. This lock lets you apply the current sequence to any main preset, even a preset that did not use the sequencer! This is fantastic. After choosing a preset with a groovy sequence, you can lock it and then select other presets with totally different sounds – they will play the sequence using the new preset sounds which can lead to some fascinating results. There is also a new Sequencer Preset window that enables saving and recalling sequences independently of the main preset. And as in previous versions there are six data control tracks for Pitch, Octave, Velocity, Trigger Probability, Gate Length, and Slide time that can interact with the sequencer randomizer to produce an incredible range of musical riffs.

The Sequence Scale choice used with the randomizer function has been expanded. It still has the fourteen “standard” scales including Chromatic, Major, Natural Minor, Harmonic Minor, Lidian, Dorian and the other usual suspects, and adds a Generative set of nine more scales that let you “melodize” any sound with 1 click – Acid, Contrasting Minor, Acid Sour, Bass Striker, High Minor, Diminished, Desert, Groover, and Asian Penta are provided, plus a tenth Custom scale is available to “roll your own”.



The view above shows the new Sequencer Preset window in the left panel and the new Generative Scale view at the right.

As in the previous Pigments versions there are also locks for each sequencer step enabling you to fix individual steps when using the randomizer to prevent any given step from changing. I have had fun with this by creating a nice four to eight note “hook” repeat while the rest of a measure varies within the boundaries set by the randomizer controls.

Audio Anyone?
The new Audio Input available in the Utility engine is a welcome addition and enables processing sounds from other virtual instruments with Pigments filters and FX, but there is more to it than just that. Since the Utility engine sounds can be added to the sounds from Engine 1 and/or Engine 2, you can create even more sonic palettes than a single Pigments alone. One thing I tried was installing two instances of Pigments on two tracks, and routing the output from one to the sidechain input of the other. By setting both up to respond to my MIDI controller, and muting the master bus output from the first one, I could create a monster Pigments instrument that can use all four sound source types at once along with the utility engine output – all of this processed by the very comprehensive set of filters and FX. The results of using a sidechain to process a second Pigments can be quite different than just running two instances in parallel since the sound is further processed by the filters and FX of the destination Pigments instrument.

Another thing I accidentally found was having the source sound generator (Pigments or other virtual instrument) playing a mono sound, legato or staccato, while the destination Pigments processing the audio input plays polyphonically. Holding chords while also playing mono notes can create some beautiful, immense soundscapes. Lots of creative fun!



The view above shows the audio input section of Utility Engine with Noise Source 2 switched to Audio. There is a handy input level meter and even a small spectrum display of the input signal in the sidechain Audio panel, along with the usual LP/HP Filter, filter section Filter Mix and output Volume level controls.

BTW, the sidechain input to Pigments is on the track’s normal audio channels, such as channels 1 and 2 in REAPER and not on an auxilliary set of sidechain channels since a virtual instrument doesn’t normally have audio inputs. This may be an issue with some DAWs that only recognize sidechains for FX plug-ins, but REAPER, as always, took it in stride. The Total CPU hit doing this, playing a reasonable number of simultaneous notes, was in the 5-10% range while the Real Time CPU load (see below) was about twice as much on my system.

What Else is New?
In addition to the above features there more presets, new samples and new wavetables, under-the-bonnet improvements including that Pigments can now use multi-core processing. I found with my system that multi-core processing did not change Total CPU load measurably, in fact it increases slightly, but the Real Time CPU measure, which is what the Pigments CPU meter estimates, shows about a two to one improvement with multi-core enabled (RT CPU is the amount of CPU time used by the single audio thread servicing the sound device). BTW, REAPER also estimates RT CPU and the two estimates are close, but not identical since they are only estimates. At any rate, for me the new multi-core option is worth using.

Conclusion
I’ve noted before that Pigments could be my ‘desert island’ virtual instrument, and this is more true now than ever. It has about every kind of sampler and synth mode anyone needs along with extensive modulation routing, excellent filters and FX, and a very capable sequencer/arpeggiator to boot. All in the most user-friendly design I’ve ever seen for such a complex set of features. If you already have a version of Pigments, getting the free version 5 update is an obvious choice. If you don’t own Pigments already and haven’t read the previous reviews (versions 3, 3.5 and 4 at Arturia Pigments 4), take a look for a lot more information. And head to the Arturia site for more info and examples of Pigments performances.

Technical
Supported in 64-bit systems only: Win 10+, 4 GB RAM, 4 cores CPU, 3.4 GHz, 3 GB free hard disk space with an OpenGL 2.0 compatible GPU. Apple requires Mac OS 11.0+, 4 GB RAM,3 GB free hard disk space, 4 cores CPU, 3.4 GHz (4.0 GHz Turbo-boost) or Apple Silicon CPU and OpenGL 2.0 compatible GPU. Includes a Standalone mode, and VST, AAX, Audio Unit, NKS plug-in formats.

I tested Pigments 5 standalone and as a VST in REAPER 6 in a PC Audio Labs Rok Box PC (64 Bit Windows, 4-Core Intel i7-4770K, 3.5 GHz, and 16 GB RAM). Total CPU usage, depending on number of notes, sound choice and functions operating, varied greatly from under 1% to 12% or thereabouts and Real Time CPU levels ran from about 2% to 24% using multicore processing. Latency was a constant 1 msec (48 samples at 48 kHz and 96 samples at 96 kHz). RAM use was measured at about 800 MB for the first instance, and somewhat less for each additional instance, not that you need very many instances!

Pros: New Stuff
New audio sidechain input capability.
New factory preset bank (150 presets added).
New Wavetables and new Samples.
New Interactive Audio Spectrum display in Play view.
New FX Routing choice that allows the AUX FX send to be routed pre or post the insert effects.
New full Sequencer Lock allowing you to apply a sequence to any full preset.
New Sequencer Generative Scales for fast one-click melodic sequence generation.
New Sequencer Preset window to save and recall sequences independently of the main preset.
Multi-core Processing.

And Not New, but Excellent as in the Previous Version:
Eleven continuously variable filter types with very flexible routing and modulation capability.
Eighteen FX are available with up to nine effects applied to a sound at once.
Vast modulation capabilities with even easier control than earlier versions.
Pitch bend and transpose have +/- 36 semitone range.
Powerful step sequencer and arpeggiator that can not only control the Pigments sounds, but can send MIDI signals on to other sound instruments in your DAW either to layer with Pigments sounds or run separately.
NKS controller compatible and MTS-ESP microtuning compatibility.
Excellent browser that can find sounds by type, style, name, bank and designer.
Very informative Tutorials mode to help quickly understand any function.

Finally: Free for all current Pigment owners and half price until February 12, 2024 for new buyers, and if you own other Arturia products, check your account for a possible personal deal.

Cons:
No functional or operational issues to complain about – if I want to be critical, the new interactive audio spectrum display in the Play mode is wider than the keyboard display and thus, does not line up with the appropriate notes of the keyboard display, other than at A below Middle C. It would be handy if it fully aligned with the keyboard display to quickly identify harmonics.

And one other problem I had: the user manual has some Precautions to Take During Use, one which is “Rest for at least 10 to 15 minutes per hour of use” – Impossible!!! Pigments is too addictive! You have been warned.


https://www.arturia.com/products/sof...ments/overview

Attached Thumbnails
Arturia Pigments 5-1-pigments.png   Arturia Pigments 5-2-pigments.png   Arturia Pigments 5-3-pigments.png   Arturia Pigments 5-4-pigments-1.png   Arturia Pigments 5-5-pigments-1.png  

Arturia Pigments 5-6-pigments-audio-1.png  
Last edited by Sound-Guy; 25th January 2024 at 05:29 PM..

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5th February 2025

Arturia Pigments 6 by Sound-Guy

  • Sound Quality 5.0 out of 5
  • Ease of use 5.0 out of 5
  • Features 5.0 out of 5
  • Bang for buck 5.0 out of 5
  • Overall: 5
Arturia Pigments 5

Pigments 6 from Arturia
It’s a new year and Arturia have brought all current Pigments owners another New Year’s present – Pigments 6 brings several new features, including a new Modal engine, new filters and modulators, improvements to the Granular engine and, if that weren’t enough, a new Vocoder effect that can use a Pigment sound engine or an external input for the modulator signal. And for current owners, Pigments 6 is free. That’s $0.00 or €0.00. A steal for sure.
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Arturia Pigments 5-1-pigments-6-1.jpg

The Old and New
Pigments 6 is a software synthesizer with three sound generator sections, two that can use a generator selected from five possible types: a sample player, virtual analogue subtractive engine, wavetable synth, harmonic sound generator, and the new modal engine. The third section provides a utility engine with a single virtual analogue oscillator along with two sample-based “Noise” sources that provide far more than common noise, and include an audio input option. Two new filters (Stacked Cluster filter and LoFi) along with an updated Multimode filter, provide a total of 13 different types with over possible 50 variations and very flexible routing. After filtering, a signal can be routed to the FX processors (19 different FX counting the new Vocoder) that can be assigned to two buses and routed in various series/parallel modes. And there is the Sequencer/Arpeggiator that enables polyrhythmic sequences and includes a MIDI output so that patterns generated by the Sequencer/Arppegiator can be sent to play on any other virtual instrument.

Pigments 6 keeps the same basic design as previous versions (see more details above in the Pigments 5 review) including the simplified Play window, the comprehensive Synth window, the FX window and Sequencer/Arpeggiator windows in the upper section, as well as views of either the Keyboard or Envelopes, LFO, Functions, Random Control and the Combinate window in the lower section of the GUI. As before, there is a lot to view and control, more than ever. But I still find Pigments logical in use even if it is very complex!

Class Time
Pigments 6 includes the now standard Arturia interactive Tutorial window that describes pretty much all the functions, and has a What’s New in Pigments 6 section devoted to the new features of version 6.



The first item described in What’s New is a brand new engine enabling Modal synthesis, a hybrid method that uses ‘collisions’ or ‘friction’ to create a range of sounds from plucked strings to resonant pads. This is major! I found some beautiful new sounds with this engine, and of course you can combine sounds from both main engines and the Utility engine to create very complex soundscapes.

The Cluster filter is described in the second What’s New tutorial page – this filter allows selecting up to 5 peaks using one of seven types (Peak, Bandpass, Lowpass and Notch with several slopes available in each – see screenshot below), controlling cut-off, resonance, pan and spread. And you can also choose a frequency modulation source from one of five LFO or Mod Oscillator choices. Of course all these parameters can be modulated in many ways, manually or automatically. I lost (well, gainfully employed!) over an hour just playing with this new filter type. The other new filter is the LoFi filter that combines filtering with downsampling for some fun sound degrading, seen on the right side below.



The new Cluster filter is shown in the left half of the composite view above while the LoFi is displayed on the right in this composite view.

The improved MultiMode filter adds polyphonic overdrive, all-pass filtering and a digital/analogue resonance selection. Below you can see the main Filter Type choices of in the left column (13 types) and for the selected “Classic” filter type the right column shows all the different “flavours” including Lowpass, Bandpass, Highpass, Notch and even All Pass with various slopes from 6 dB/octave to 36 dB/octave depending on specific type.



If that's not enough filtering choices for you, well there is still the Phaser filter, Formant filter, Surgeon filter, Comb filter, and half a dozen analogue filter types as you can see above. I count 51 total variations in the MultiMode filter function, including the new Cluster and LoFi filters. And as with almost every Pigments control, you can modulate values of parameters with any (or many) of the modulation sources – and even some controls of modulation sources can be modulated by other sources. If all that isn’t enough for you I’m not sure what you want!

The new Vocoder expands sound mangling of Pigments in new directions. It resides in the FX section and enables using many different Pigment signals for the modulator or using an external audio input, as seen kin the view below. It was not clear to me (since I don’t have a user manual yet) what the carrier signal was, but experimenting I found it is basically Engine 1 combined with the Utility Engine sound if you mix that in.



If external audio is chosen for the modulator, the external audio uses the main stereo inputs of Pigments 6, which are the L/R (usually channels 1 and 2), rather than side-chain channels (usually 3 and 4). This is the same input as used for audio input with the Utility module, so you can’t have different external audio sources for the Utility module and Vocoder, but this is not a problem since the Vocoder uses either a Pigments signal (including the Audio In from the Utility engine) or directly uses an external audio signal for the modulator, never both! I found the Vocoder able to add some unbelievable effects, some I still don’t fully understand after working with them for hours, but it is all good fun and I’ve got dozens new User presets that will come in handy when I want something way out of the ordinary.

There are also two new modulators: a Random modulator found in the Random window (oddly the Random section didn’t have a true random function until now!). This modulator can apply random control signals triggered various ways, running at a rate either synced to the DAW tempo or set to a frequency, with the output either stepped or smoothed. You can also set control signal polarity to +/- or unidirectional, add jitter to the signal and adjust strength. The new new Voice modulator, also in the Random window, can assign different settings to each voice in a polyphonic sound or sequential notes of a monophonic series, using round-robin cycling, a random sequence or a fascinating reassignment mode. It can provide from 1 to 8 steps. These new modulators are lots of fun.



And not to be left out is a new Combinate module, shown at the right above, an Envelope Follower that converts audio amplitude data into modulation control data – the audio source for the follower can be the output of Engine 1 or 2, the output of Utility 1, 2, or 3, output of Filter 1 or 2, or an external audio input. You can adjust attack and release times, as well as set the threshold level. And the resulting modulation signal can, of course, control any of the Pigments parameters that respond to modulation (pretty much all of them).

Better Functionality
The three Function curve editors have been revamped to aid in creating curves. A Scale control has been added (see below, lower left) to adjust the strength and polarity of the function signal for all of its destinations – you can still separately adjust scale at each destination as before, but this control will apply strength variation to all destinations with a single control. There is also a Smooth control (centre of lower toolbar) that puzzled me at first since it does not affect the graphic of the function being edited, but it does smooth the actual control signal sent to destinations. I found this very helpful when a function curve had an “instant” step that was causing some destinations to click or otherwise glitch. In fact, it is very flexible since it is a continuous control able to adjust a click from sharp through soft to inaudible. Some controls have been moved around, but all the previous adjustments are also available.



At this point I can’t think of any modulation possibility I want that Pigments doesn’t have. Although I’m sure Arturia will come up with more in a future release. But there is no need to wait for more since you could spend months (years?) trying different modulation combinations already present, and never get through all of them.

Granular Fun
Not to be ignored, the Pigments granular sound generator has some welcome improvements including the ability to scan through samples during playback for time-stretching effects, the option to randomize grain playback for each note, and to continuously adjust grain size for fluid, evolving sounds. More icing on the cake, as they say!



Sequential Events and More
While the built-in Sequencer/Apeggiator has not changed from version 5, it still has the extremely comprehensive set of functions including full sequence lock control, Sequencer Preset window that enables saving and recalling sequences independently of the main preset, six data control tracks for Pitch, Octave, Velocity, Trigger Probability, Gate Length, and Slide time that can interact with the sequencer randomizer to produce an incredible range of musical riffs.

Other useful features are the Sound Design Tips accessed by the lightbulb icon in the upper right of the GUI – this has two active modes: Show Tips and Advanced Edit Tips with the former showing a gold light bulb by any control the sound designer found critical and Advanced adding light bulbs in the sound engine tab, filter area, FX and/or Sequencer tabs to help you find any suggested controls and settings. Even with Sound Design Tips off, hovering over any control will show a short description in the very lower left of the GUI. In the lower right of the GUI there is Redo/Undo, Play Mode (Mono, Legato, and Poly 2 to Poly 32), a CPU load estimate that doubles as a Panic button (I can’t recall ever needing it), and a History access button.

And there are one hundred new Presets provided with version 6 as well as 53 new wavetables in the Wavetable engine and 97 new samples for the Sample engine. All sounds good to me!

Conclusion
I’ve written before that Pigments could be my ‘desert island’ virtual instrument, and this is more true now than ever. It has about every kind of sampler and synth mode anyone needs along with extensive modulation routing, excellent filters and FX, and a very capable sequencer/arpeggiator to boot. All in the most user-friendly design I’ve ever seen for such a complex set of features. If you already have any version of Pigments, getting the free version 6 update is an obvious choice. If you don’t own Pigments already and haven’t read the previous reviews (of versions 3, 3.5, 4 and 5), take a look for a lot more information. And head to the Arturia site for more info and examples of Pigments performances.

Technical
Supported in 64-bit systems only: Win 10+, 4 GB RAM, 4 cores CPU, 3.4 GHz, 3 GB free hard disk space with an OpenGL 2.0 compatible GPU. Apple requires Mac OS 11.0+, 4 GB RAM,3 GB free hard disk space, 4 cores CPU, 3.4 GHz (4.0 GHz Turbo-boost) or Apple Silicon CPU and OpenGL 2.0 compatible GPU. Includes a Standalone mode, and VST, AAX, Audio Unit, NKS plug-in formats.

I tested Pigments 6 standalone and as a VST in REAPER 7.24 in a PC Audio Labs Rok Box PC (64 Bit Windows, 4-Core Intel i7-4770K, 3.5 GHz, and 16 GB RAM). CPU usage, depending on number of notes, sound choice and functions operating, varied from under 1% to 4% or thereabouts and latency is a constant 1 msec (48 samples at 48 kHz and 96 samples at 96 kHz). RAM use was measured at about 1 GB for the first instance, and somewhat less (~875 MB) for each additional instance, not that you need very many instances!

Pros
New Modal sound generation engine provides excellent plucked sounds, metallic mallet sounds, rich pads and about everything between.

New Vocoder is a barrel of fun and can use Pigments generated audio or external audio input for the modulator signal.

Comprehensive Sequencer with Generative Scales for fast one-click melodic sequence generation.

Sequencer Preset window to save and recall sequences independently of the main preset.

Multicore Processing to expand capability with modern computers..

Two Filter sections each with thirteen possible filter types and very flexible routing and modulation capability.

Nineteen FX are available with up to three of these FX in each of three sections: A, B and an AUX FX send (which can be routed pre or post the insert effects) – so that up to nine effects can be applied at once.

Vast modulation capabilities with easier control than earlier versions.

Pitch bend and transpose have +/- 36 semitone range.

Powerful step sequencer and arpeggiator that can not only control the Pigments sounds, but can send MIDI signals on to other sound instruments in your DAW either to layer with Pigments sounds or run separately.

NKS controller compatible and MTS-ESP microtuning compatibility.

Excellent browser that can find sounds by type, style, name, bank and designer.

Very informative Tutorials mode to help quickly understand any function and ToolTips can be activated to show a short summary of any control when the mouse hovers over it.

Finally: Free for all current Pigment owners and half price until February 18, 2025 for new buyers, and if you own other Arturia products, check your account for a possible personal deal.

Cons:
As with Pigments 5 I found no functional or operational issues to complain about, but still found a problem with a suggestion in the user manual that states in the Precautions to Take During Use section, “Rest for at least 10 to 15 minutes per hour of use” – Impossible!!! Pigments is too addictive! You have been warned a second time.

See the introduction news release at
https://www.arturia.com/products/sof...ments/overview

and Lena demonstrating many of the new features at
https://www.arturia.com/products/sof...igments/update

Attached Thumbnails
Arturia Pigments 5-2-pigments-6.jpg   Arturia Pigments 5-3-pigments-6.jpg   Arturia Pigments 5-4-pigments-6.jpg   Arturia Pigments 5-5-pigments-6.jpg   Arturia Pigments 5-6-pigments-6.jpg  

Arturia Pigments 5-7-pigments-6.jpg   Arturia Pigments 5-8-pigments-6.jpg   Arturia Pigments 5-1-pigments-6-1.jpg  
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