To my ears this is MUCH more 'correct'-sounding than flutter1
Thank you very much for this, Chris

(And all your other plugins)
Quote:
Originally Posted by
BLSD
โก๏ธ
My assumption was that multitrack tape flutters in a uniform manner between tracks
Flutter is multi-facetted and happens, if you want to get really dirty with it, in 3 axes.
Axis-1 is the tape-speed, that's longitudinal flutter, which affects the pitch of a sound.
This fluttering happens BOTH during recording AND during playback.
You can imagine how it would sound if you recorded a sound and put your finger on the tape to stop it briefly during recording. When you played back this sound it would have a short pitch-jump where you stopped it during recording (It's technically called a speed-ramp)
If you use your finger to speed up the tape while playing it back, then this pitch-jump would sound different than if you hadn't touched the tape during play-back.
So from this you know that recording adds its own flutter, and playback also adds its own flutter.
For multi-track tapes this means that if you record a completely stabile sine-wave onto a number of individual tracks, recording it to only 1 track at a time (Like if you wanted to record your own voice multiple times to create a layered choral piece that sound like multiple people singing the same phrase), then you get a channel independent flutter per track.
If you record the sine-wave to all tracks at the same time, then you get the same flutter on all tracks.
It's 2 very different (Well, technically different, as in reality it's very subtle nuances of difference) sounds, and depends on what kind of tape-recording method you want to simulate (All tracks recorded at the same time, or each track recorded on its own one after another)
Axis-2 is channel-bleed, which happens as each tape-lane moves laterally in and out over the other lanes play-heads.
Technically this also happens both during recording and play-back, and simply means that part of one tape-channel bleeds into another channel.
This could mean that if you record a dry sound on track 1 and track 2, and during play-back feed track 2 to a reverb, that track 1 occasionally would also get fed into the reverb (The amount depending on how far the track would wobble in and out of its lane, which usually is only very little of course. Unless you touch the tape physically to literally push it around, which can be used for odd effects although it rarely sounds very good to do this. Yes I've tried it

)
Axis-3 is head-pressure, vertical flutter, which is usually mostly directly connected with longitudinal flutter, meaning that as the tape-puller pulls harder on the tape (Speeding it up) this also increases the tape-pressure against the play-head, and when the trailing tape is too fast this leads to less pressure against the play-head.
Imagine yanking a dog on a leash; (You obviously shouldn't, but some dog-people do it all the time. I have a near-by neighbor who does it, resulting in some painful squeals coming from the dog every time) when you first pull there is a lot of resistance (The weight of the dog) but then as the dog jumps at you the rope slacks and becomes loose until you pick up the slack and the rope is once again stretched out.
This tends to affect the volume of a track on tape, and sometimes also the sound's spectrum.
Incidentally, this is also the axis where the chemical compound variations on the tape has their effect (Volume and spectrum variations. Think of it like noise on a film-roll that varies from frame to frame)
So those are the 3 types of flutter you get.
To use Chris' plugin to simulate a multi-track recorder, each MONO-track should have its own flutter-plugin with a MONO-output plugin after it (Voxengo has a free plugin called MSED, which you can use to kill the side-channel from Chris' flutter-plugin)
If you do this, then you will get the physically correct effect of phase-interaction (On any given frequency) with the listener's physical environment (Which means you will get an actual stereo-effect, albeit completely dependent on the listener's own environment, so not really a very predictable effect as each listener obviously have their own environment) out of a mono-track during play-back when the flutter is set neither too fast or too slow (The speed has to hit whatever speed will resonate with a listener's physical environment

) )
If you, on the other hand, want to simulate this resonating-effect (So simulating putting a listener into a specific virtual environment) then you should NOT kill the side-channel of Chris' plugin (But technically this would be like putting a reverb on a sound and then playing the sound in the real room the reverb simulates, so it becomes an exaggerated effect and no longer a real simulation, which can still be used to create interesting sounds of course. I'm sure we all use virtual reverbs all the time on our music. I certainly do

)
So all this is of course academic in normal music-use, where just using one flutter plugin on each track will be quite good enough to create a much more interesting sound than the clinical digital precision allows for on its own (And for that use this version of Chris' flutter-plugin sounds really amazing and very realistic to what I have experienced with tape in terms of longitudinal flutter, which no doubt is the most interesting and most sought-after of the 3 types

I do have a plugin myself, however, which simulates the vertical axis, called stereo-shimmer. The last axis, the lateral one, is the most difficult (Or at least the most tedious to set up in a DAW, and not really worth the effort for normal music-creation where maximum physical correctness of a tape-mechanism is not needed) to simulate, as it involves cross-feeding randomly/semi-randomly between audio-tracks)
But you asked, and since I have mangled quite a few tapes in my time (I apologize to each and every tape, and thank them for their self-less sacrifice in the name of science and learning and simple curiosity

) perhaps you find my geeky/nerdy answer useful (If not, then perhaps somebody, coming via a search-engine to this thread some day, will)
Tape is fun, digital is easier, they're both good and they're both bad