Quote:
Originally Posted by
Neptune45
β‘οΈ
Yeah just a CPU hog on High setting and Stereo. Have to bounce for big sessions.
Yeah, it's too much usually with Neural and it's a big withdrawal. I think that can clearly be optimized. Sometimes when I build a massive sound design chain with a Neural plugin within it, this chain is the only thing I can use in a session. Fortunately there is a lower quality switch and most fortunately, those chains are directly slapped onto an audio or instrument channel and can therefore be frozen...what doesn't work on a stem for example.
That brings me to another thing. I wished the effects could be seperate plugins, so I can have the amp and cabs on the instrument channel plus the effects on a seperate AUX channel, so I can process the effects isolated further, eg with a compressor or even other effects, without affecting the complete instrument chain on the main channel. Neural, that would be amazing, as I like the effects usually.
Back to the topic. If you like to use a Neutral plugin as a pure parallel effect on an AUX bus for sound design purposes and finer control, you got a problem already within a smaller session.
Shane from Kazrog said in an interview he came to a point where he discovered he could optimize his code without sacrificing any audio quality for dropping CPU hit by half. This isn't an uncommon thing but it seems to be very difficult for most to do it afterwards, when everything already is coded.
A very popular example is the extremely high quality synth Diva from U-he. It ate CPU for breakfast and existed for years in that hungry state. They released an update recently and the CPU hit imidiately dropped by about 30 percent. Awesome.
I really wish Neural would find a way here either for all teir products. Even Darkglass is a devourer of worlds in that regard. I'm 100 percent sure the code can be optimized a huge amount.