Quick heads up,
With this info being specifically related to the PT9 roll out last week I thought that I would start a separate thread in the PT9 Native sub forum to try and keep the commentary more focused , I created a thread called PT9 v Cubendo v Reaper v StudioOne : Cross Platform Performance : and on trying to post the thread was shown a message that informed me that all threads in that area needed to pass moderators approval before it could be posted. Now seeing the absolute garbage that was posted in that area , I didn't think for one second that the information that I was providing would in any way be open to censorship, but its been 2 full days and that thread hasn't appeared in the sub form, so obviously someone has deemed it unworthy for some reason.
Why ?
Read On.
Hey All,
I was just rounding off a whole stack of cross platform testing with PTLE/MP 8.04 when AVID unleashed the new PT9 with instant download availability, which was perfect timing to dot the i's and cross the t's.
My main interest, as would be for many others not locked into the Digi/AVID hardware circle , is how well PT9 performed using open hardware. My reference hardware for all my non AVIDesign testing is RME HDSPe , so being able to use that hardware natively is the game changer.
O.K The results..
First off with the M-Audio Interface which was the hardware platform I was doing the M-Powered testing on.
Results and overall feel for PT9 and PT8MP on Win7 were identical, and I do mean identical, which makes me very suspicious what the actual driver protocol is being used , overall PT9 behaved exactly the same as M-Powered, except now we had ADC. On OSX, PT9 was measurably better than PTMP 8.x
As you can see from the above results, PT swept the floor on OSX and the comparative cross platform performance is a lot better than the other DAW's, except from that one weird anomaly with the MD5 @ 064 on OSX .. ??
The RME results..
Well just when I thought I was heading for a slam dunk..., check out the Win7 results on PT9 @ 128 and above on the Channel Strip Pro and Elysia mPressor , I swear I thought I had entered the Twilight Zone... LOL
The 032/064 results on CSP had me floored, easily way better than any of the other competing DAW's across the board , but @128 Buffer those 2 test sessions went decidedly askew, the 032/064 sessions would not load @ 128, it was ugly to be honest, meters pegged in the red, GUI crawling, I was like WTF. So I dropped back to 032 samples and reopened the saved sessions, and sure enough they both played fine, they were right on the edge as expected, but they played back perfectly. Moved to 064 samples, opened the 032 sessions , no problem, opened the 064 sessions, no problem. At that point I was seriously scratching my head what was going on @128.
Not exactly sure what to make of it yet, and I doubt I'll be getting any response out of AVID while they are in their honeymoon bliss during AES, but I'll stay on it and see if I can get some response over the following week(s)
Something definitely not right when you can get better performance @ 032 than you can @ 256.
Which leads to me to this,
Who BETA tested this with 3rd party hardware, and how did they miss this ?
The above behaviour does open up some bizarre scenarios where someone working at 064 samples for example, gets close to the edge and wants to move up the buffer settings to get some more headroom, will in fact have the negative effect, or even better yet, someone working at 128 buffer, will have better performance by dropping to 032.. ?? !!
As a follow up , I ran some test on an RME Fireface 800 today to see if the issue I experienced on the RME HDSPe card was reproducible on the Firewire units as well. The lowest acceptable buffer for the Fireface 800 on Win7 is 064 , as PT9 will not accept the 048 buffer setting. I ran up and fully loaded one of the test sessions that was displaying the issue previously, using the URS Channel Strip Pro , and sure enough , the 064 session would not load @128 or 256. The variable isn't as big as the HDSPe, 133 CSP's at 064, 128 CSP's @ 128 and again 128 CSP's @256 - it did not scale at all from 128 to 256 this time.
Something screwy there.
Early days yet , definitely a promising start, but some ASIO bugs to iron out.
Before anyone asks why I haven't posted this at DUC yet , easy , I would rather not have to deal with admin from the parent company controlling the information flow.., and it seems that this information has also some disapproval @ Gearslutz. I may still place the helmet on and run the gauntlet at DUC , but I'll tread some water for a few days first and see if anyone else is reporting any quirkiness with other hardware..