Quote:
Originally Posted by
Wolf LeProducer
β‘οΈ
Console 1/Fader 1 is buggy af. I've had 2..... TWO!!! blue screens of death, while using this thing. Worst purchase of 2020? Softtube... Most overrated music software company ever? Softtube
I've found that Console 1 can be very picky when it comes to which port it's in, especially when you have other usb midi devices connected - you have to really play around with which device goes in which port depending on your motherboard.
The first sign of any problems is that the on-screen-display gets corrupted/won't load and can even randomly put itself into Apollo mode which really screws things up and you have to manually edit the C1 config file to get it working again.
It
really doesn't like USB 3 ports either.
Once it's stable though, it tends to remain stable, ime.
There's loads of interesting comments here and @
RyanC
has been burdened with the task of extolling QMapV2 (thanks buddy!) so I'll add some input:
Quote:
Originally Posted by popmann
The basic issue with controllers is that these apps are BUILT...ground up...to be used with keyboard/mouse on a computer.
It's more that users are forced to use the mouse because not enough daw parameters are included in the standard MC mappings.
But you're right in that companies just assume that everyone is still happy (after what, 3 decades?) to go along with that paradigm of 'mainly mouse with some controller' which dictates how much functionality they choose to put on the controller.
Quote:
Originally Posted by popmann
IME, the best controllers are one of two kinds:
1- the proprietary type designed for and only useable in a specific DAW. I still can't believe with the popularity of Studio One so few people bought the CS18a that they discontinued it. Avid and Yamaha's equivalents are exponentially more money.
The thing is the CS18a wasn't 'cheap' in terms of a daw controller.
And it still lacked all the extended functionality that people have been asking for.
It is of course much easier to focus all ones attention on one DAW, but the main reason that QMapV2 can't just be ported over to Logic for example (and I've had lots of people asking about Logic support!) is because Apple don't make the necessary files available.
Quote:
Originally Posted by popmann
The panned back problem is that there's no such thing as a good or bad controller HARDWARE (beyond simply build quality)...
Completely agree with this apart from one thing which is the way LCDs are implemented.
You really need separate LCDs for each strip on a controller to be able to see things quickly without bending your brain.. So you may have a good 'quality' LCD but if they're not separated then they are actually worse than a lower quality LCD that IS separated.
Perfect example here is the Qcon Pro X, which has a super nice display that you can tilt for the perfect viewing angle, but the X-Touch LCDs are still better because they're separated.
Quote:
Originally Posted by popmann
Cubase made (IMO) a STELLAR MCU implementation forever ago, and it's still there--the same set of MCUs is useless to me in LogicX...or ProTools...or whatever makes you bank around the mixer...
Cubase definitely has the best standard implementation.
QMap allows you to sync the software mixer to the controller, so you navigate from the controller - this is only practical because so much functionality has been added to the hardware.
Normally you're using the mouse so much in the softmixer generally and for selecting channels that you feel the need for 2-way sync.
QMap reverses this so you don't need to click into the softmixer.
And with QMapV2, if you only have the main unit and no extenders in your setup, you do actually get full 2-way sync (so click any channel in the softmixer and the controller will bank over to it).
The other major thing that eliminates having to click/bank forever is having the selected channel on the 9th fader when you want it.
Quote:
Originally Posted by
mattiasnyc
β‘οΈ
I actually think ergonomics is very important and makes a very big difference.. in addition to pure quality.
Yeah it's a huge factor.
I designed my implementation so you could do the vast majority of controller moves with one hand, even when the move involves holding a modifier then moving another control.
In the standard implementation, you get 8 knobs for plugin control and 8 buttons, but the buttons are the F1-F8 keys.
What good are they over there?!
That's completely illogical.
All encoders on these devices have built-in buttons so why the hell didn't they use those instead of the F-Keys????
QMap puts the plugin controls all on each strip, so you get an encoder, a button and a fader per strip.
You also have a second layer using shift which gives you 50 controls (inc. the master fader and jogwheel), then 8 pages, so 400 controls in all per plugin.
Quote:
Originally Posted by niversen
The actual issue is that most of these controllers are built to general marketing briefs and not to solve specific end-user workflows. You can tell.
Make it have 8 fader, MCU, scribble strips, so many rotary encoders, transport, etc. But the people building it aren't editing audio all day. They don't navigate Cubase sessions with 500 MIDI tracks. If they did, the devices would work differently. Sure, the devices are functional. They implement a specification. But you can tell that no one on the design team actually uses them all day for mission critical stuff - because if they did, they would work a whole lot better. I've concluded that Ableton, Avid and Nuage really have the only well-integrated solutions.
And Studio One with QMap V2
It's difficult to come to any different conclusion in general though, for sure.
Quote:
Originally Posted by niversen
How is one controller supposed to do all that? Only with deep thought and integration to a particular program.
There is a clearly a small, persistent interest that will put up with the limitations of Mackie Control protocols.
It's really difficult to get this through to people because the name has been tainted by all the reasons mentioned in this thread, but I will say it again:
The Mackie Control protocol is NOT the problem!
I agree that you need someone motivated enough to really put some thought into it, but the MC protocol is not the bottleneck, rather it's the apparent lack of will for developers to actually do anything more with it than the most basic standard config.
The MC protocol is incredibly powerful because it's so incredibly simple.
It's what you do with it that counts.
It's not inherently limited in any way, other than the 32 channel limit.
QMapV2 is an MC protocol mod, and I defy anyone to call QMap limited in its scope!
It's the most powerful daw controller implementation out there, because the MC protocol has actually been pushed for once to see what it can do.
And the answer is - a lot.
Quote:
Originally Posted by niversen
I just don't think the third party "generic controllers" are going to solve this problem. They can't. It isn't a generic problem. It is always related to the specific virtual studio that a given DAW exposes. Yes, "everyone" needs to mix, and all DAW's have faders to represent on a surface, but that is too great a simplification. There's so much else involved that to really speed up mixing, it takes more integration than just faders to really make the mix faster.
Again, I agree with the main points, but you're getting the 'enemy' wrong
The enemy is the apathy of companies as relates to making a highly functional controller, not the protocol they have to work with.
The MC protocol consists of basically 3 parts:
1. The device firmware, which essentially sets the midi addresses as defined by MC and takes care of the extender aliases (extenders share a surface map, although they don't have to).
2. The Surface maps, which are simple xml files that determine which physical buttons perform which function.
3. The supporting scripts (that could be written in any form really determined by the DAW backend) that define the functions that the surface controls operate.
The key to making a powerful controller lies in those surface maps and scripts.
Once you're working on those, the world is your oyster.
You can target anything that exists as a parameter in the daw.
Quote:
Originally Posted by niversen
I think this is why so many try a few of these controllers and just go back to using the mouse. Without the deep integration, the value is pretty minimal in a lot of contexts.... And every DAW works in so many different contexts, how do you make one controller, unless you make the DAW?
I went through a few controllers hoping that the next one would give me what the previous ones didn't.
When I realised that wasn't going to happen I rolled up my sleeves and got to work.
As mentioned above, give me the scripts for any DAW and I'll make you a QMap version of it - it comes down to the attitude of the DAW dev.
PreSonus have a great attitude to this and don't hide everything away - customisation is pretty much encouraged and you can see this in the importance that Studio One places on using macros.
Quote:
Originally Posted by mattiasnyc
An 8 channel fader controller based on the Mackie 'standard' protocol isn't meant for editing. So no, of course they're not editing all day and of course they aren't building the device for that purpose. And there are devices specifically built for that so there's no need to complain about it though, just buy the ones that accomplish that task.
But why should you be forced to buy a separate device for each purpose when you CAN implement it all in an MC device?
It's like with plugin control - you spend a few hundred on a daw controller then have to spend more just to get a decent level of plugin control (that's effectively useless if faders aren't motorised and encoders aren't endless, which applies to most of them).
I've started this process in QMap by separating out mix and tracking modes, and I will also add an Edit Mode now that all the other stuff is complete.
The tricky thing about editing is that you do need to use the mouse for stuff such as creating ranges and selecting multiple events etc.
I've already added a Trackpad Mode to QMap so that you can use the nav section as a mouse, and you've been able to select multiple events and adjust event gainn etc since the first version of QMap.
There are a ton of user macro 'slots' that can be filled with whatever commands you like for editing and triggered with modifier + encoder buttons.
In V2 I've added the ability to adjust event fade ins and outs from the controller using the jogwheel plus trimming.
For editing most people will still prefer to use the mouse I think, but it's nice to have the option.
Quote:
Originally Posted by mattiasnyc
As for navigating 500 MIDI tracks I'd say that needs to be done in the DAW one way or another since no setup is going to be a 500-channel hardware setup.
People don't seem to understand the power of using scenes in DAWs.
It's insanity to scroll back and forth through hundreds of tracks - it's even annoying enough with tens of tracks.
Both Studio One (Scenes) and Cubase (via the PLE) offer all the tools you need to manage your channels.
You just set up what channels you want in certain views and save them, then you can recall them with a press of a button or cycle through them from the controller.
You can mix and match any type of channel.
You need to think of this in terms of the regular channel views you get on ann MC device (Inputs, Audio, Buses, FX, VSTi etc).
If you want to see your FX channels you don't scroll all the way to the end of the mixer, you just press the 'FX' button and you'll see your FX channels on the controller, and only the FX channels.
Scenes are exactly the same, except you get to choose what channels you want displayed when you select the scene (and can choose mix settings per scene as well, so you could have the same channels in two different scenes with different insert choices for example.
The controller follows these scenes, so you choose a scene from the controller and both the DAW and controller slave to it.
Using Scenes/PLE is the single most powerful thing you can do to increase your productivity, as you control what you're seeing on-screen/on the controller at any given time.
You can do the obvious practical things like having all your drums in a scene, bass in another, drums with bass in a 3rd, vox in a 4th, but then you can also create scenes based on what you're doing at any specific time, so you could create a scene that shows vox channels and also any channels that may create masking issues and work on them together in one view, instead of having to bounce all over the place all the time.
These features have been there for ages but so few people take advantage of them - it's as if they WANT to work less productively!
I think also that people don't bother reading manuals anymore, so if thhey haven't seen it on Youtube or in a forum, they don't even know these features exist.
Quote:
Originally Posted by mattiasnyc
- people who complain that there aren't controllers they want typically never, ever really mean that, instead they mean the ones that exist are too expensive. But then when they try to modify the existing controllers that aren't good enough they really end up with a feature set that's unrealistically expensive.
I don't agree. It's not the price tag, it's the implementation.
QMap does more than controllers that cost thousands, and it's only Β£59.99, which includes a very nice overlay,
and a custom version of Bomes!
Editing xml and java doesn't cost lots of money.
It takes time, sure, which costs money, but it took me a year to get QMap to this point and I hadn't even seen a javascript file before that - I'm not a programmer, I'm not even a professional audio engineeer - I'm just motivated, and it's that motivation that's lacking in the bigger companies it seems.
Quote:
Originally Posted by mattiasnyc
Neither of the above means that there's a "general bias" against better and/or cheaper or "professional-only" lineups, it just means that there are different opinions about what's realistically possible for companies to produce.
The hardware itself doesn't need to be expensive, that's the point.
The value comes from the script implementation which in turn is dictated by the amount of care/love/diligence that's put into it.
Someone actually caring about it enough- that's free.
The time spend developing it costs money sure but we're not reinventing the wheel here.
I developed QMap while surviving on Β£250 per month after rent.
The only other costs were the controllers needed to develop on which cost me Β£400 second hand for a main unit and extender.
As stated above, it took a year and if I had known how to do it before I started instead of learning as I went along, I could have done it in a third of the time.
The 'costs' are all market-driven, they're not inherent in making a controller.
Remember that Behringer/PreSonus etc are selling their units to retailers for as little as half the price you're paying.
Quote:
Originally Posted by mattiasnyc
Generally though what's your solution? I don't see one. It's like the common complaint is just super-vague but supposedly there's a way to give everyone what they want it's just that companies either don't 'get it' or don't want to do it.
I just don't see it though.
Hopefully now you can see it

The solution for Studio One is there in QMap.
And it does cover pretty much everything that people want, for well under Β£100.
If I can do it in a year with no money and no prior knowledge of programming, then what's the excuse of major companies with serious expertise and budgets?
There
is no excuse.
Quote:
Originally Posted by
nonstatic
β‘οΈ
After spending some months with S1, I'm also likely moving to a C1/Qmap setup. I already use a 1st gen MCU and purchased a C1 ages ago but didn't have room for it on my old desk. Have a new desk now and just starting to use the C1.
Have been following the Qmap project but was not yet sure if I was going to stick with S1. Not in love with S1 but I am pushing towards having one DAW for all types of work and my impression after months of use is that it's a jack of all trades, master of none.
Will likely purchase Qmap for my old MCU and be done with it!
Agree that the Avid/Eucon integration is really fantastic, but I cannot justify their pricing and the lack of C1 integration puts me off further. Qmap + C1 seems to be the best alternative as long as you can live wish S1. Otherwise it's a total crapshoot out there.
Hey man!
I believe that was you that ordered yesterday right?
Overlay was shipped today