Quote:
Originally Posted by
Naru
β‘οΈ
Finally received conformation from help desk. Apparently the third party developers no longer work for AA and as such, the Sienna Rooms app is no longer under development.
Is this the same reason why much of the back catalogue never gets updates? I really hope AA aren't spreading themselves too thinly.
The Sienna Room app for iOS was developed by us.
There hasnβt been much demand for headphone listening on mobile, and Apple isnβt particularly fond of this use case eitherβin fact, we canβt process streaming services like Spotify. Over time, the app evolved into Sienna Sphere, which is now primarily a web app.
Originally, the web version was just a replica of the iOS app, but both later added live file versioning and management features. Eventually, the web version progressed further, implementing real-time streaming functionality.
The problem is real: the iOS app had few users because very few people are interested in headphone monitoring when it only works with local files. By 2024β2025, almost no one listens to local files anymoreβeveryone streams. Thatβs why we gradually evolved the app to handle streaming.
In the future, we might bring back headphone monitoring to iOS by implementing all the features currently available in the Sienna web app also into the iOS version of the app. The main issue with Appleβs operating system is that you canβt interact with other apps or sit in between them, because that could lead to unwanted behavior. For example, if an app could read the Spotify stream, it could potentially use that data for commercial analysis.
So while headphone monitoring is what we want to achieve, the options available on iOS are extremely limited. On desktop, you can build something like our system-wide app, where the DAW output is routed through Sienna to enable headphone monitoring. But on iOS, this kind of setup is strictly forbidden for security reasons.
Now, iOS has a built-in headphone monitoring feature, but the reason few users ever used it is because you have to use the integrated player, not a third-party one. Today, most users stream music, so the real value comes when you can listen to streaming content and apply Sienna processing. For a time, I managed to use it effectively by downloading podcastsβsome streaming apps let you download a limited number of files to play locally, and those could be used for headphone monitoring. But this probably didnβt contribute much to the appβs overall success.