Thanks for the ideas, everyone.
Quote:
Originally Posted by tINY
Sounds like it may be a sample-rate issue. Have you tried recording and playing back using a DAW application? That way you can be sure you are using a valid sample rate.
I've tried lots of sample rates. They don't seem to make a difference. Haven't tried on a Mac yet, but my gut tells me this is a Windows driver problem.
Quote:
Originally Posted by biggator6
When I first turn it on (Windows 7x64 runs 24/7, but the Audiofire gets turned on/off) and open something, at normal latencies it clicks an glitches. Open ASIO control panel, crank buffer to 2048 and save, then open again and crank back down to whatever (64?) and it's all good.
I tried that. Didn't seem to help, unfortunately.
Quote:
Originally Posted by kidvybes
...I recently upgraded my DAW PC and had issues with my Audiofire 4 with Windows 7 64-bit, after having had no problems at all in my older Windows XP machine...like you, I tried all kinds of resolutions, including some very focused assistance from Echo's tech support, latest driver updates, and another TI based firewire card...nothing remedied the problem...I was ready to buy another audio interface, when I decided to try one more route...I downloaded ASIO4ALL and chose it in my DAW device manager as my Asio driver...solved all my problems (and lowered my latency too!)...even the Echo tech told me, if that's working, go with that until Echo update the drivers again...worth a try, good luck!
I installed ASIO4ALL and chose it in my DAW. Same problem.
The problem is a harder to reproduce in my DAW (I use Reaper) than in a program like WinAmp or the Windows "Sound" control panel. Here's how I can do it pretty reliably, though:
- Open FireWire Analyzer. Keep an eye on the playback buffer count.
- Open DAW. Watch as playback buffer starts counting up continually.
- Play a sound in DAW over and over. No clicks.
- ALT-Tab outside of DAW so it loses focus and releases the ASIO driver. Playback buffer stops counting up.
- ALT-Tab back to DAW and immediately hit Space to play a sound. Playback buffer resets to 0, counts up, but before it gets very high, the audio clicks, and the Underrun count increments.
When playing other non-ASIO sound in Windows (e.g., playing "Windows Baloon.wav" from the control panel), the playback buffer count in the FireWire Analyzer has the same behavior, but it's worse because it resets each time the "Test" button is clicked, instead of each time ASIO is released and acquired.
That's why when I load my DAW and stay in it without switching to other tasks, I hardly ever hear clicks. But if I'm doing a lot of switching around, the clicks happen if I hit play too soon after switching into it. Or if I'm using a non-ASIO application, the clicks happen each time the application stops a sound and starts a new one (e.g., each time I start a new track in WinAmp).
Essentially, it seems that the buffer underruns happen at the beginning of a new playback buffer being created.
Can any of you see the same behavior when looking at FireWire Analyzer?