Quote:
Originally Posted by
zoobooboozoo
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Best way to 'analogify' using AW plugins?
I've been getting into AW stuff lately. I'm really liking channel 9.
1) I was wondering what would be the best way to setup my ITB "analog studio" using AW plugins. My usual mix setup is Tracks->~8 Busses(drums, gtrs, etc.) -> MixBuss
2) There seem to be plugins to doing the same(?) kinda job - desk/busscolors/channel - some of them are even interchangeable with ConsoleChannel. which one to go with?
3) In realtion to 2: desk/busscolors and console channel are interchangeable but desk4/busscolors4 are older than Console7 so are they really interchangeable?
4) I liked channel9 but Console7 effect is barely audible - am I missing smthng? I'm pretty sure I set it up correctly with faders at 0...
5) Would this be a 'proper' way to use console?:
Track X -> Inserts - ->ConsoleChannel7
Buss X -> ConsoleBuss7 -> Inserts -> ConsoleChannel7
MixBuss -> ConsoleBuss7
Thanks all for any info, cheers
BTW - I know one cannot really setup an analog studio ITB - I'm just asking about what's considered the 'proper' way to use this plugs and/or what ppl find benefitial.
Anyway, as I understand it, Console plugins (especially the newer ones) are to be used as you said, at the end of the chain on tracks and at the start on buses (and if you have a sub-bus, both places) and their only effect is to somewhat change the way tracks are summed (a slight effect). I'm unsure whether it does replicate the way analog consoles work, and whether Chris is actually right about the way they should work
(by saturating more upfront tracks and less the ones at the back; I'd say it's actually the other way round, because if you use Console as intended, you'll get the louder tracks in a place where fewer tracks are going to be summed, so the nonlinearities should be weaker once anti-saturated, since anti-saturation should restore the original content more or less, therefore louder tracks are going to be cleaner and softer tracks will be more saturated, and you get his intended effect if you use the DAW's faders, because you end up with louder tracks being anti-saturated more than they should, therefore ending up being "expanded" which, especially due to the instantaneous speed of the expansion, will still act as a distortion and add harmonics) (actually, now that I think about it, it does ultimately work as intended but the effect will basically be that of expanding the softer tracks so that they go further back into the mix, making it easier to make other stuff stand out - but the background stuff should still be more affected by nonlinearity than the upfront stuff, simply because background stuff will share "levels" with more tracks, causing the compansion to be more non-linear at lower levels), but if you like the quality it imparts you shouldn't care. It's a colour all right.
The Channel, Desk, Busscolors should be colour plugins that you use at the beginning of the chain as you would use a preamp basically. There is a lot of overlap with AW's plugins. The problem is that he didn't use to code his plugins so that they could be used at all sample rates, but many of his plugins are only functional at 44.1kHz, and only his most recent ones are sample rate naive. So there's that. I work at 44.1kHz so it doesn't impact me that much, but you do lose the option to work at 44.1kHz and export at 88.2/96/192kHz and get the expected result, that is, the same sound but with less aliasing (really, he should clearly mark which of his plugins can work like that and which can't).