Quote:
Originally Posted by
oceantracks
β‘οΈ
Hey thanks much! Yes I do have a specific use. It is as follows:
I have a client that always needs 3 versions of a song we get hired to do.
1 Main version (all vocals and instruments)
2 Background vocals only and instruments
3 Instrumental only.
I discovered Reaper is the only DAW that will allow you to save a snapshot of each of these versions, then add them to a "Render Queue"...then choose RENDER and all 3 get bounced at a once. Wonderful. I can go get coffee, make a phone call, whatever. Saves much time.
You're in for a treat.
DP has a couple of ways to do snapshots (I'll cover those below) and, as of DP 10, does have a batch bounce function that can behave similarly to what you describe for Reaper. You can even queue bounces up from multiple projects.
From the manual:
The Multi Bounce command lets you run multiple saved bounce operations in one batch operation. For example, you could save bounce settings for each track for a CD, and then bounce all of the tracks together in one operation, while you get coffee. You could even let a lengthy multi-bounce operation run overnight, if necessary.
The Multi Bounce window can also batch process saved bounce settings from multiple DP projects.
And from the most recent marketing text:
Digital Performer's Bounce to Disk feature now allows you to batch export audio stems and mixes faster than ever with both real-time and faster-than-real-time (off-line) mixdown operations. Bounce multiple tracks and/or outputs in a single operation for fast, convenient delivery of stems for your productions. The "Bounce Includes Audio Patch Thru" option even allows for real-time capturing of audio returns from external sources, such as a hardware reverbs, hardware synths or Vienna Ensemble Proβ’ instruments.
Quote:
Originally Posted by
oceantracks
β‘οΈ
I got thinking "How could I do this in Pro Tools and or Cubase, both of which I use as well.
The answer in both programs was to choose multiple outputs, which are really busses. So I have a "to back Vox" buss, a "to inst" buss, and "to Main Mix" buss. These busses are then assigned to the INPUTS of 3 Auxes, which serve as each versions master faders. The outputs of these are sent to "bounce main," "bounce backs" and "bounce inst". In the Pro Tools or Cubase bounce dialog, I can choose each of those, and again, everything gets mixed (bounced) at one time. It sounds complex, but once you have it set up in a template the only thing you have to make sure of is that each track in your mix is assigned correctly.
While I am investigating DP mainly as a program for more orchestral work, where these multiple bounces wouldn't be needed, I am still curious as to whether this would even be possible in DP.
Absolutely possible! When I've had to do this, I've set things up similarly to what you describe, bussing to submaster faders. I'd then select those three tracks/outputs in the multi-bounce dialog box.
Regarding the snapshots you mention, there are two key features in DP that you'll want to read up on.
The first is "Chunks"*, which is MOTU's term for sequences and/or sub-sequences, but which equates to an entire project in other DAWs. These are super flexible and extremely powerful. A chunk can be an entire song or cue, a different arrangement, a part of a song (e.g., verse, chorus) and so on. It's one of the hardest things for people to grok, but once you get it, it's hard to go back to other workflows.
Some composers will write an entire score in a single DP project, using a separate chunk for each cue (I did this on my most recent score). You can also use them for version control or experiments. Chunks are also what make DP a go-to for running live events.
The second feature is "Mix Mode". On the mixer, you have the ability to save multiple mixes, including automation, and quickly switch between them. While you could use this approach if you didn't want to do the routing described above, it wouldn't be as quick to do the multi-bounce because you'd have to queue one, change the mix, queue the next one, etc., and then batch bounce, whereas if you did the submaster routing approach, you could bounce all three in one dialog box.
Chunks are useful when you want to change the structure of a song, do a radical remix (or multiple remixes), create a version with a vamp for live performance, etc.
Saved Mixes are good when the structure of the song isn't changing, but you want to try different inserts, levels, etc., when you're creating a clean version with mutes, etc.
I'm not sure which version you're using, but here are the relevant page numbers in the DP10 manual (I'm upgrading to 11 after my current project) for these features:
Multi-bounce - 967
Chunks - 793
Multiple Mixes - 848
Finally, welcome to DP! I recommend joining the MOTU Gurus group on Facebook - a really helpful bunch of folks. I also recommend attending the
weekly webinars for DP and DP Lite. The "Lite" ones are good for getting the basics of DP's workflow and vocabulary.
* The "chunks" name dates back to the 80s when DP was just... erm... P.