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Originally Posted by
muffegutt
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Thanks! I follow you to a certain degree.
Someone posted the FabFilter video, which explains aliasing in distortion very well. You should watch the whole video, but the distortion bit starts at 6:08 if you don't have the time.
Also, just quickly, here are quick answers to those questions. More detail can be found on the video.
Quote:
Originally Posted by
muffegutt
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So in plain english aliasing is the unwanted digital artefacts you can hear when your digitally distort high frequencies?
If you digitally distort without taking care of aliasing, then yes. However, almost every single digital distortion attempts to remove aliasing, so you probably have never heard a distortion that completely let aliasing happen. Probably a late '90s distortion plugin bundled with some cheap software, or a cheap digital pedal from the time.
Quote:
Originally Posted by
muffegutt
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Can you avoid this to a certain degree by recording at 24bit 192khz?
The recording isn't the issue, but rather the processing itself. You don't need to record at high sample rates for this, you just need the distortion effect to tackle aliasing. However, yes, oversampling (which means converting to a very high sample rate, often higher than 192) inside the plug-in, letting harmonics happen in ultrasonic frequencies, and then converting it back down, is a valid way to reduce aliasing.
Using a very high recording rate isn't actually worth the processing power and space; it's easier to go back up and down only on the plug-ins that need it. The video goes into great detail about this specific fact.
Quote:
Originally Posted by
muffegutt
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Is this the reason you are supposed to dither when mixing down to cd (16 bit) standard?
Dithering isn't related to the sampling rate (which is the quantisation of time) but rather to the bit depth (which is the quantisation of amplitude value). The counterpart type of distortion that happens is called
quantisation distortion. Dither is a frankly magical process that prevernts the digital amplitude errors from even existing, but it's another story.
Quote:
Originally Posted by
muffegutt
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Is this the same effect bit-crushing utilizes?
Bit crushing is quantisation distortion, not aliasing. Again, it's about quantising signal value (y axis) not time (x axis).