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Originally Posted by
tedpenn
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Paul,
Thanks so much for taking to time to run this down. Your unique experience and perspective is so valuable to working engineers, and I appreciate it greatly.
I'd like to just highlight a couple points I found interesting...
So, the gist here seems to be that the current analogue emulations out there aren't quite up to snuff. Is that correct? Can you comment (without getting yourself into any hot water with some of these manufacturers

) on any specific SSL emulations and their quality/accuracy? Where are they lacking? What should be done differently?
It's difficult for me to say really as I'm not in the business of dissing other people's products - and of course I don't know them all by any means, I couldn't judge everything out there. It's just that I personally would like something else - other than an 'emulation' of other people's stuff - or in fact even my own stuff for that matter! - LOL
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So there's the above. And it seems that you feel that you'd rather steer clear of analogue completely, as you go on to say...
So, what I'm getting here, is that even if you had the analogue gear available, and even with all the shortcomings of the attempts at modeling analogue gear in plugins, you'd still rather mix completely in the digital domain. Is that accurate?
Sorry for any further confusion I may have generated- just trying to reach some clarity. Thanks again for sharing your thoughts on all this.
Ted
In essence - yes I would. But of course being a bit of an old fart I would probably feel more physically 'comfortable' in front of a real desk with real faders and cuts that operate instantaneously. But that's just a historical working preference - not a statement about the quality of the results I think I could get.
To be honest if it were down to me - and there were deep enough pockets and enough resources in the industry, my goal would be an integration of a first class digital console and a workstation. By this I don't mean a W/S with a panel 'added' onto it - I mean an integration of the two with a 'multiplicative' advantage..
Ths is what I had hoped we would ultimately make, when the OXF-R3 was sadly canned..
But the problem of course was that the economics of the business had changed and the cost of such a thing could no longer be supported. So sad though it was, canning the R3 project was probably the right thing to do - as the initiative had been lost and the window of opportunity passed by then...
However inconvenient a W/S may have seemed back then, no console system could compete on economics with the emerging art forms based on non-linear storage ability. And of course the W/S had a ready laid out upgrade path, being based mostly on cheap consumer electronic H/W.. It would not remain under-powered for long..