Quote:
Originally posted by ixnys
But in some respects you WANT that spike. You want that transient to cut through the mix so you hear the snare. Go with the approach of a not so fast attack and then a quick release or a release in tempo. When you think of all the instruments that are gonna be in the mix, and the compression+limiting on the master, it will tame everything out in the end anways.
Yes and no. With digital recording, at least to me there seem to be very sharp transients, in <0.5ms of the attack. For a snappy compressor, I'm mostly looking in the 2-6ms attack time, which means that these 'initial' transients arent dealt with.
What did (some of the) trick for me on my latest project: mult the snare and on the multed signal I first put a waves expander with an attack of about .5ms, which shaves of the initial transient. Release is around 100-150ms, depending on the tempo of the song to get most of the hi-hat bleed out.
I then put a compressor on it with an attack time around 5-10ms and compress the sh*t out of it. Longer release gives you mostly snap, shorter you get a lot of body. Blend this in with the original snare and things start to sound better

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Good luck,
Dirk
P.S. I'm gonna get me a TD4 to have more transient and sustain tools, cause this is becoming an area I'm dealing more and more with to get where I want to go...