Quote:
Originally Posted by
sircuit
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I spent the entire time these days trying to find potential solutions to this, first was to enter the mixbus with a lower level (so the kick is passing through completely untouched, right under kissing the limiter, same for the subs)
Then I watched on the multiband what elements from the mix are starting to trigger the bands and eq/dynamics them until
they trigger nothing or as less as possible. (I make dance music, the total track count is around 30 including all the auxes).
Now this mix is loud and clear, hitting -8 LUFS with the limiter doing basically nothing, multiband doing some 1 dB of GR at most, and the bus comp same, 1 dB of GR. I do have a soft clipper doing 0.5 dB of soft clipping before the limiter though.
I could push the mix with no issues in -6 (even more) although I won't do it because I'm not a fan but I find myself having doubts about this whole thing: can it really sound good with so less mixbus processing?
My experience so far was that I'm objectively getting better. I also gave up using submix bus processing (if I group instruments or something else, I do it just to pack them into a folder for convenience but there will be no processing on the group), which actually improved my mixes significantly. More attention to individual elements should also improve things but somehow I am doubting myself, doubting what I hear just because the process became too simple

Now you understand the saying "A lot of compressors, not a lot of compression."
I can't stand when people say "I use X dB of compression" because they have no idea how many dB of compression they're using. Compressors don't have compression meters, they have gain reduction meters.
Which track is being compressed more, the one where the compressor's meter shows 10dB or the one where the compressor's meter is showing 3dB?
The answer is, you have no idea. In my hypothetical scenario I left out that the track showing 10dB is a sine wave and the one showing 3dB is a vocal that wasn't compressed during tracking. You can't even compress a steady state tone, so the one showing 3dB has more.
So all of the people talking about "smashing" something aren't necessarily compressing heavily. Especially if they're mixing and compression happened during tracking.
We don't really like the sound of compression. The one thing someone may like is THD from driving the input which may show a lot of gain reduction but if the track has already been leveled there may not be additional compression happening.
With dance music, especially drum samples, the dynamic range is usually static. Ironically dance music, through side chaining, is often increasing the dynamic range with compression.
Compression is like toad venom. A little will make you feel good, but too much will kill you.