Sound designers: teach me a lesson I won't soon forget! (Katamari Damacy soundtrack) - Gearspace.com
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Sound designers: teach me a lesson I won't soon forget! (Katamari Damacy soundtrack)
Old 11th September 2012
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🎧 5 years
Sound designers: teach me a lesson I won't soon forget! (Katamari Damacy soundtrack)

Ah Yes...soundtrack for the Japanese video game "Katamari Damacy," produced by a Mr. Yu Miyake. This is one of my favorite musical works of all time, and I would be delighted if some experienced producers/sound designers could take a minute to share some insight!

I haven't been able to find much information about specific production details for this project other than that Miyake generally spends most of his time with the trance genre. My specific question is this: How did he program the instrument heard at 2:15? The glitchy repeating synth sound.

My first line of thinking was to create a midi sequence with a glitchy pattern, then load it into a sampler, loop it, and increase the speed a lot. However, I'm finding it tricky to emulate the pattern at the midi stage. Also, there are points in the tune where he just taps on the instrument, and the (usually) repeating glitch sound is heard only once. These two observations lead me to believe that I'm on the wrong track. Though, maybe there's a way to do this in a software sampler afterall?

Any insight is appreciated!

(I'm running Reason 6, Recycle, and Logic 8 if it matters. Also, this is my first post on these forums and I wanted to say that I've found the gearslutz material very helpful for a lot of subjects, so thanks guys! You're great!)
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